Hi! After a successful year long CoC campaign, I'm finally moving on to Delta Green and I'm quite excited.
For my first session, I'll run the 2016 shotgun scenario Third Man Factor, for just two players. Seems a really good way to introduce DG, recruit new Agents.
Because it's fairly new, I don't find a lot of playtest or discussion on it. Has anyone here run it? I'm very curious about how it went, the approach you took, etc.
I'll put my questions/thoughts/ideas down a ways, after a spoiler-countdown,
I really like how Shackleton can psychically project himself into the agent's senses, and if they pass SAN roll they "normalize" him, retcon their memories a bit etc. How did you use that, what was the approach you took?
I am considering a few options:
- Drop him in RIGHT AWAY as if he is an agent on the mission with them. Like, as they are leaving the briefing room, he falls in with them, or he is waiting for them at the car before they drive away, or just start talking to them from backseat of the car as if he belongs there. If both players make SAN, they both just assume he missed the briefing but was meant to ride along with them. Risk: What if one player fails SAN and doesn't accept him? it gets challenging fast. (although maybe that early shock is a good way to kickstart a weird session). But if it gets too weird within 100 feet of the briefing room, why wouldn't they just run back to their handler?
- Similar idea, but have him join in the same way at a gas stop along the road. Maybe try to seed some doubt about what is real - why did they forget he was at the briefing, is there some mind manipulation at work?
- Have him come running up to one of them at a stop, asking for help. Uses his manipulation attack to implant a Bond, and says "you gotta get me out of here, man!" ... Of course they want to help their old friend Shackleton.
- Or, I think more inline with the shotgun scenario, simply pop in for 1-1 conversations occasionally when they are apart, start making them see things, etc.
The rest of it, I'm pretty sure I can improvise with a little preparation in advance. I have some research / reading to do, like learning about PISCES, Shan, Mi-go "protomatter constructs", and thinking about fun ways to do chase scenes and misdirects/theft-of-the-canister, but I figure that part I can handle.
Thanks all you wonderful minds-not-in-canisters!