So lately, my group has hit a dead end. Literally. Well it was more me, the Keeper, who has hit a dead end. In the last campaign I ran, I drove my players through every single danger available. Dreamlands, Deep Ones, Cultists, Mi-Go, Dark Young, Suicidal Priests with tommy-guns, You name it! And I do solely believe, that we have exhausted the 1920's. Furthermore we have exhausted anything and everything from Victorian England to the Cold War and everything in-between.
So I think it's time for a change.
Out of the blue, my mind spewed forth the following idea: a Different Mythos.
Now, I have long awaited the day where I could run a modern-horror campaign set in the style of True Detective or something of the like, however Delta Green never spoke to me (probably because I don't really like the notion of the players being "experienced" with the mythos, let alone working for a secret government conspiracy in which every agent knows his way around a Colt.45).
Then it hit me! Fear Mythos, Creepypastas, and Internet Folklore!
Now, don't get me wrong, I am a strong advocate of the 20's and original Cthulhu Mythos, however I do also want to try out something new. I want something dark. Something horrible and gruesome which will reek of nightmare fuel and ruined dreams. Something which will send my players into the spiral of insanity and make them gibber every time the dice hit the table.
Death is Inevitable.
Insanity is Inevitable.
If you live...you'll live knowing...that they will always be watching you.
You know, that kind of stuff.
Now, I have recently picked up The Things We Leave Behind by Stygian Fox Games, and I must say: that is exactly the kind of style I am looking for. However, back to the subject at hand, I need a break from the "normal" (that is if you can call raising R'lyeh from the depths of the pacific...."normal") mythos. So recently I have come across the fear mythos and have since engulfed myself in these tales of dread and horror. While definitely not written to the standard of Lovecraft and his followers, the fears to leave an awful sense of hopelessness within you which is appropriate for the kind of campaign I am planning to run.
Now comes the problem: When it comes to most "fearblogs" and "creepypastas" the protagonist has very little he can actually do other than observe the situation at hand. There is no "mystery" and most specifically there is no "drive" for the PCs to get involved with. No damsel to save, no blasphemous ceremony to stop, no awakening a cosmic horror to thwart, that kind of thing. Sure, you might say that "survival" is the ultimate drive for any given person when confronted with the terrors of the unknown, but I really don't know how that would work out in a modern day setting without leaning on tropes used in modules such as "Dead Light" or "Robinson Gruesome" (both of which are amazing survival adventures but simply not in the style which I am attempting).
So? What are your ideas? What would you use as a premise in a scenario for a world inhabited with creatures such as Wooden Girl and The Rake? Ideas? Thoughts? Comments? All are welcome...
(An apology in advance for anything done incorrectly in the post, I only recently signed up and am still getting the hang of it.)
(Also you may see the same exact post on common eras of play...ignore it...noob mistake. Posted in the wrong place.)