My new CoC group wrapped up Edge of Darkness last week, and I'm trying to figure out which scenario to hit next.
I'm struggling a little with how to handle things, because there are some loose ends that definitely can be explored - cultists on the trail of the golden box, the mysteries of De Vermiis Mysteriis, law enforcement investigations, etc. At the same time, I know from experience running other games that setting players loose in a city with a few general plot threads (they're in Arkham) can lead to them sort of half-heartedly poking around, which can wind up stagnating the narrative.
So I'm thinking our session tonight will be about those loose ends, add in a little more backstory, and then start to set up a scenario for next session. I like the idea of Crimson Letters because of its Arkham-heavy setting, but it's also very open-ended so I'd be curious how other keepers handled it. I'm also not entirely sold on the 'monster' - it feels a little generic to me, especially on the heels of the not-entirely-interesting creature from EoD.
So - anyone run it? What sorts of changes did you make? Who did you make the thief of the witch trial papers? How did the players like it?
Thanks in advance.
EDIT, with *SPOILERS*: I feel like one of the other flaws in the scenario as-written is that the dynamics of the monster's manifestations aren't directly communicated to players, and they're a bit wide-ranging. It can affect the area around both the papers & people who have touched them (regardless of where the papers are located at that time), and there's also the matter of the flawed forgeries maybe having an effect too. I'm just wondering if there should be a specific piece of info that serves as a clue to how all that works. That's a little complicated to add in, because one of the main aspects of the scenario is that virtually no one has any inkling what they're dealing with.
Edited by dulcamara, 04 April 2017 - 05:50 PM.