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Cthulhu Confidential


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#1 Finn

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Posted 27 January 2017 - 12:07 PM

I haven't seen any mention in these parts about Pelgrane's new Gumshoe One2One system, and their Cthulhu Confidential release.   I've bought the pre-order version and taken the pdf out for a run a few times and jotted down a few thoughts here if anyone's curious.




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#2 PoC

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Posted 27 January 2017 - 12:38 PM

We also talked about it in the Cthulhu Breakfast Club, and here's a recording of Marty playing it with the author:

 

 

It should see official print quite soon.

 

cthulhu-confidential-limited-dragonmeet-2016-edition.jpg


#3 Finn

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Posted 27 January 2017 - 12:39 PM

I watched and enjoyed the Robin/Marty session when it was first announced.   The audio clip is new to me though... listening now.   thanks!



#4 GBSteve

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Posted 27 January 2017 - 10:00 PM

It's Sp-eye-vee. I ran a playtest for Ruth Kitchin-Tillman's adventure on Skype and it went really well. I looking forward to using this system for more one to one, and for group games such as The King in Yellow. But I think it's eminently suitable for improvised play too, although Robin wasn't so sure in a recent KARTAS.


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#5 rylehNC

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Posted 28 January 2017 - 12:36 PM

But I think it's eminently suitable for improvised play too, although Robin wasn't so sure in a recent KARTAS.

 

Some generic contests and condition cards would go a long way towards making it easier to play on the fly. But the way you can delay incapacitating resolutions until they have real narrative weight is brilliant.


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#6 Finn

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Posted 28 January 2017 - 01:00 PM

Some generic contests and condition cards would go a long way towards making it easier to play on the fly. But the way you can delay incapacitating resolutions until they have real narrative weight is brilliant.

 

That's the way I've gone for my own peace of mind.   When converting my existing adventures I've added in custom challenges, Edges and Problems for the key scenes and encounters, but I've also made a few generics to cover the usual scrapes, strain, stresses and setbacks that are likely to come up in the rough and tumble of a typical session.

 

Here's a specific result in case my player tangles with the Dimensional Shambler lurking in the old cult house and breaks free just in time...

 

2ibgrc9.jpg

 

But I also have generic ones like "Bruised", "Momentary Panic" and so on that can be dropped in whenever required by the situation and the player's choice of actions.



#7 rylehNC

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Posted 28 January 2017 - 01:40 PM

When converting my existing adventures I've added in custom challenges, Edges and Problems for the key scenes and encounters, but I've also made a few generics to cover the usual scrapes, strain, stresses and setbacks that are likely to come up in the rough and tumble of a typical session.

Here's a specific result in case my player tangles with the Dimensional Shambler lurking in the old cult house and breaks free just in time...

2ibgrc9.jpg

But I also have generic ones like "Bruised", "Momentary Panic" and so on that can be dropped in whenever required by the situation and the player's choice of actions.


Outstanding ... and they would help aspiring Keepers figure out when and how to frame challenges, too.
Happy is the tomb where no wizard hath lain, and happy the town at night whose wizards are all ashes.

-Ibn Schacabao

#8 Finn

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Posted 28 January 2017 - 01:46 PM

I was worried at first that writing an adventure would be much more time consuming given the challenge system, but it's really not.   Converting an existing upcoming scenario for my Trail campaign to Cthulhu Confidential was actually really easy and also helpful - because I knew that the Challenge system had to be addressed it really helped me tighten up some key scenes and think about alternate approaches and outcomes (and potential setbacks) that I might otherwise have had to improvise on the fly.   I think my rewrite is a lot tighter as an adventure than my original "Trail" draft.  Yes there's a little bit of a work overhead in that I like to design cards for specific Edges & Problems and import them into Roll20 but it would be just as easy to just have a simple text entry for them and that would save a lot of time - as it is though I enjoy the act of creation.



#9 PoC

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Posted 03 March 2017 - 11:38 AM

Pelgrane in their February 2017 See Page XX have stated that the final print release will feature an extra Mythos chapter.  The full publication will be known as the Cthulhu Confidential: Case Notes Edition.

 

ETA for those who pre-order, mid-April.



#10 FreddieF

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Posted 03 March 2017 - 01:04 PM

I am looking forward to the print release with much anticipation. In the meantime, their Hawkin's Papers set of props for The Dracula Dossier is about to ship and they look fantastic.


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#11 PoC

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Posted 11 May 2017 - 04:29 PM

I see the print release is out!



#12 PoC

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Posted 19 September 2017 - 03:05 PM

Pelgrane are testing a Problem and Edge Cards deck.

 

cthulhu-confidential-cards-prototype.jpg

Source: Pelgrane Press



#13 Aries04

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Posted 22 September 2017 - 08:37 PM

Pelgrane are testing a Problem and Edge Cards deck.

 

attachicon.gifcthulhu-confidential-cards-prototype.jpg

Source: Pelgrane Press

 

Any release dates on this deck or they still in prototype?



#14 PoC

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Posted 22 September 2017 - 09:04 PM

It seems it’s still in prototype.

#15 PoC

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Posted 01 November 2017 - 08:24 AM

Pelgrane have announced a limited edition release of Cthulhu Confidential.

 

cthulhu-confidential-limited-edition-cover.jpg

 

Cthulhu Confidential Limited Edition, faux leather, £65

 

Also announced, High Voltage Kill, a Dex Raymond adventure, out in PDF.



#16 waltshumate

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Posted 01 November 2017 - 06:40 PM

 "Straight White Guys make great punching bags" is a theme of this game and should be discussed since it is probably the most offensive statement I have seen in an RPG by a major publisher.



#17 PoC

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Posted 01 November 2017 - 06:53 PM

- and upon checking, so it does. Cthulhu Confidential, page 77 boxed text:
 

The thing about SWGs is that they make great punching bags.

 

I've invited PelgranePress to comment.



#18 Tony Williams

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Posted 01 November 2017 - 08:11 PM

I think it's an unfortunate phraseology, that then taken out of context of the rest of what the boxed text is talking about, isn't quite meant to mean what it sounds like.

 

Taken as part of the boxed text I think it's saying that a trope of L.A. Noir is there are a lot of SWGs ( many of whom are beaten up by other SWGs ). The boxed text is talking about how you go about changing the characters in the scenario from SWGs and the issues you might encounter when you do.


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#19 waltshumate

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Posted 01 November 2017 - 08:54 PM

The issue being changing the character from a SWG could trigger someone but since SWGs deserve to get beaten, SWG players and characters are fair game.  A trope of modern L.A Noir IS beating up non SWGs.



#20 Tony Williams

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Posted 01 November 2017 - 09:18 PM

The issue being changing the character from a SWG could trigger someone but since SWGs deserve to get beaten, SWG players and characters are fair game. 

 

Well, frankly, yes. SWGs get beaten up all the time by other SWGs in L.A. Noir ( whether they deserve that or not is another matter, but it IS ONLY fiction we are talking about ). 

 

If you tell your player they are going to be a hardboiled SWG detective in an L.A. Noir setting I don't think they'd be terribly surprised or offended if their character gets beaten up during play.

 

However if your player wants to gender-swap to a female private eye, but play the scenario as written, then you are introducing physical violence against women and possible lesbianism; issues that might offend the sensibilities of certain players ( which is what the whole boxed text is talking about ).

 

Although the original quote you picked out makes it sound like SWGs deserve to be beaten up that's not how I interpret it taken in context. In context it's saying SWGs get beaten up all the time in L.A. Noir fiction ( and again I stress the work FICTION ).

 

Nobody is talking about beating up SWG players ( just characters! ).


Edited by Tony Williams, 01 November 2017 - 09:20 PM.

Do you play Trail of Cthulhu ? You may find these downloads useful...

The Condensed Rules for Trail of Cthulhu PDF - the rulebook as slim as it can go.

The Enchiridion of Elucidation PDF - a guidebook for both players and Keepers, with advice on playing the game.