Thank you everyone for you interest and kind words.
We are now up and running on DriveThruRPG and aim to be on Indie Press Revolution some time this week.
I will be delighted to answer any of your questions. The Fenworthy Inheritance, started life as an ad lib game I played with friends at Gary Con 3 years ago. It used the Old School D&D rules, and I turned it into our first publishable adventure Bad Day At Blackmarsh. If anyone is interested in this, please let me know. It is very much a tale of two halves, solving the murder of a girl and the evil plot in Blackmarsh, and a sizeable dungeon in the form of a disused copper mine.
I immediately saw the potential to rewrite the whole thing as a 20th Century Cthulhu game but initially could not find an open game license for Chaosium products, until Michael Curtis mentioned Goblinoid Games and the GORE system, which is still free to download. It did everything I wanted, but had omitted the sanity point system.
I consciously tried to avoid Cthulhu, but of course this is impossible. From the outset there was an ancient, somewhat mindless elemental god, Arlor in the Blackmarsh game, Urulia in Fenworthy, and the Arataxus Bug had the equivalent in the Arlorian Gargoyles. I therefore embraced the premise.
Apart from this, itself really exists and if you look it up will find many genuine locations ripe for a supernatural thriller. Some of the newpaper handouts are also genuine apart from some name changes, especially the one to do with the strange sound, that originates from the Fenworthy area in reality.
As for sequels. Yes they are planned in as far as an idea of locations. Fenworthy is designed to introduce new investigators, thus most of the pregenerated characters, have life history but little or no knowledge of the occult. If you notice, my stability system actually allows for characters to potentially gain in their stability, hopefully resulting in a game where players don't count the time before their character ends up in a padded cell muttering about fluting spiders. From there the sequels can go in two or three directions, and in the fullness of time I will endeavour to write them all. a) Istanbul. The origin of Lydia Malas, wife of William Rasthorne. Where the Zevians are plotting to awaken the Titans...end of world stuff. b) The British Museum. The artefacts in Gerald Hadwick's study came from somewhere and left unattended will end up in the wrong hands. These unexploded bombs of delight need rescuing....c) Honduras and the City of the Monkey King. Time to shake hands with the earth god of war and dispair....the Smoking Mirror, Tezcatlipoca.
I am into a 6 month write of a new rpg called The End of Kings set in the 17th century. This monster is being shelved for the time being to get The Smoking Mirror written. Started two days ago and already filled with blood, intrigue, pea soup nights in London and a sinister ring of occult networks vying for possession of the new museum artefacts.
I hope this covers everything. It will all take time so be patient and I will keep you all posted on the blog:
and Facebook page:
Let me know what you think. I'll be happy to answer any questions...and take any advice!