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Art and Design for 7th Edition Call of Cthulhu Rulebook


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#41 G.Roby

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Posted 20 May 2013 - 10:50 AM

Edge Entertainment's new Spanish Edition is another one to consider:
http://www.edgeent.c...s.asp?eidn=1141
http://www.edgeent.c...s.asp?eidn=1174
http://www.edgeent.c...s.asp?eidn=1200
http://www.edgeent.c...s.asp?eidn=1208

And from Masks of Nyarlathotep:
http://www.edgeent.c...s.asp?eidn=1455
http://www.edgeent.c...s.asp?eidn=1466

100% pure WOW!


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#42 PoC

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Posted 20 May 2013 - 11:00 AM

I must say those updated character portraits are very well done.

#43 PaulFricker

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Posted 20 May 2013 - 11:18 AM

The degree to which those portraits are so well rendered and so closely based upon the originals is remarkable.

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#44 supreme_martian_overlord

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Posted 20 May 2013 - 11:45 AM

Ok those examples are so good i feel like I've walked into an invisible wall and fallen over.

If they translate that version of MoN back to english i think i'll grab a copy just because of the art!

#45 rogerd

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Posted 20 May 2013 - 12:07 PM

How do you feel about the French book's design? I think that will say a lot. Personally, I like it.


The European versions of most D100 settings are far better than the English (American & UK) versions by a massive margin. This came to light when we were discussing Nephilim (over at RPG.net) and some scan photo's were posted showing the rather stark contrast - as is the case here too. Personally I see no reason why we should have to accept the second-rate artwork we get (and let's not kid ourselves about this - it really is) in most books and we have every right to get the outstanding quality other countries do - anything else is just pure lazy.

Edge Entertainment's new Spanish Edition is another one to consider:
http://www.edgeent.c...s.asp?eidn=1141
http://www.edgeent.c...s.asp?eidn=1174
http://www.edgeent.c...s.asp?eidn=1200
http://www.edgeent.c...s.asp?eidn=1208

And from Masks of Nyarlathotep:
http://www.edgeent.c...s.asp?eidn=1455
http://www.edgeent.c...s.asp?eidn=1466


As always totally outstanding quality, and this is the type of thing we should expect.

#46 trevlix

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Posted 20 May 2013 - 12:32 PM

I think the key to this is, this is the type of images and layout we want.

We will pay for it.

#47 PoC

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Posted 20 May 2013 - 12:34 PM

As two separate threads (Paul's on art & Badger's on layout/design) have ended up essentially talking about the same thing, I've now merged them into one topic, here.

#48 HomoLupusDomesticus

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Posted 20 May 2013 - 01:13 PM

Though both the French and Spanish edition overall look extremely nice, I did notice quite some recycled FFG pieces in them. Let's not have that in CoC 7E, please. I'm tired of seeing those illustrations everywhere, and I also think that some of them are more appropriate for a pulp '30s game, than one set in the Roaring Twenties.

The character portraits in the Spanish Masks are indeed awesome!

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#49 Boris

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Posted 20 May 2013 - 05:16 PM

From previous posts there have been some really great examples (and I love the character portraits from the Spanish MoN). I must admit that I'm hoping that we get a full colour version up to the standard of the "European" translations, as the examples I've seen seem really stylish. It would be great for CoC to be a real front-runner of Chaosium's catalogue as far as quality goes, and the game being something that you would be willing to own as much for the look/ feel as for the game itself.

I have a few ideas that I think would be nice to see, but these are intended simply as suggestions/ ideas/ personal thoughts:

- No "gimmicky" text ~ for example the strange column lay out in d20 Cthulhu could make reading some sections a bit odd/ awkward.

- "Vertical Index" ~ tabs or similar on the edge of the pages that let you know what section of the book you are in when you open at any point (I think the French Anniversary version has this)

- No too much "background" art ~ text should be clear and easy to read, art to support the text it is adjacent too; page borders would be nice though

- Not too many differing styles ~ a coherent feel to the whole book

- Period art/ photographs ~ Call of Cthulhu is a period game and a period "feel" would be great

- Colour Plates ~ especially full page pictures at section/ chapter starts; if the whole book can't be in colour, at least some full page pictures/ sections would be nice to see (especially given some of the examples shown in previous posts)

- Not too much art! ~ Personally I think some modern games are too "busy" (after all they are rule books); also if cost is an issue, less but better quality art would be preferable

- Not all tentacles and blood splatters ~ art that shows investigators, period settings etc. rather than every picture having a monster of some sort

No matter what, I am REALLY looking forward to seeing a final 7th edition :)
Cheers
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#50 thewoozle

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Posted 20 May 2013 - 05:25 PM

I asked Sandy Peterson to autograph my third-edition COC book recently and after thumbing through it for the first time.. this century.. I realized that I really missed seeing those color plates. they gave the book a unique feel.

#51 Badger

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Posted 20 May 2013 - 10:59 PM

Is it possible to not have the bugs / burned edges after all? It would do wonders for my hatred/phobia of insects in that I could actually run a game without being severely creeped out over the contents. :)


Yes! Promise. :)

-=b

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What Boris listed is pretty much what i'm shooting for. :) As for colour plates and such...we'll just have to see.

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#52 paladin2769

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Posted 21 May 2013 - 02:13 PM

Thanks, Badger. I'm counting on you. ;)

And the suggestions made by Boris sound great to me. Color plates would be really cool, of course, if it is economically feasible. While I am sure we all want the book to look amazing, I am sure that cost is an issue to many of us. Hardcover would be nifty too, if that option is available.

I love it when a plan comes together.

#53 ShadowDenizen

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Posted 21 May 2013 - 02:44 PM

The character portraits in the Spanish Masks are indeed awesome!


Agree!
Full-blown awesomeness.

#54 Cole

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Posted 21 May 2013 - 03:36 PM

The Spanish books are so good they make me want to learn Spanish.

Playing/Running: D&D 5e (Curse of Strahd, Reavers of the Harken Wold), Call of Cthulhu (Down Darker Trails), Aces & Eights, Fate (Art Restoration Syndicate)


#55 Badger

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Posted 21 May 2013 - 10:54 PM

And, lest anyone has any worries about this...while i understand the desire to have a pretty and fancy book, i am keeping in mind that this is, first and foremost, a RULE book. If the book isn't easy to read and navigate so that people can't find information quickly, then i've failed at my job, and no amount of attractiveness will rectify that.

I still remember talking to Lynn Willis one time about book design, and i still remember his words when describing a book that was very design-heavy; "Well, that certainly is an exercise in form over content."


It was not a compliment. It was, however, an excellent illustration of what book design should strive for.

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#56 WiseWolf

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Posted 24 May 2013 - 11:07 PM

Well, contratulations on the assignment, Badger.

Regarding the art, I like the Spanish edition art as well. I don't see a problem with nice handbooks that have the information I need at hand at the same time. In the end it is important to keep in mind that this should attract new customers as well as to satisfy the guys that have been playing this game since 1st. Ed.
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#57 delrio

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Posted 25 May 2013 - 01:35 AM

For me, Michael Kormarck is the best Fantasy/horror/cthulhu artist around.

http://www.komarckar...m/bk_cov14.html

Agree. Looking at his cover art gives an overpowering desire to read things that I am completely sure I will not like. He just makes them look soooooooo cool. :)
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#58 ElijahWhateley

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Posted 27 May 2013 - 02:32 PM

Okay, so I did a little more looking and found some much better artists (than the ones I posted earlier, not trying to compare them to everyone else's) on deviantart. It's funny, but I'd never really visited that site before reading this thread - there's so much junk there, but also some real hidden treasures. I hope you like a lot of links.

I particularly like the drawing of GOOs that show original, assymetrical, and genuinely alien-looking forms, instead of the old standby sinister octopus/guy with octopus on his head/writhing mass of tentacles. Here are a couple like that:

http://christopherbu.../43374061&qo=32

http://sanskarans.de...mable-311819459

These are less awe-inspiring (partly because some of them show more minor creatures), but still have that subtle sense of wrongness:

http://briansoriano....ketch-175329145

http://faxtar.devian...tak-182024718(a shantak)

http://xiven.deviant...Mi-Go-181954292
(a Mi-Go)

http://ito-saith-web...ncept-117918344 (nicely surreal moon-beast)

I can't quite see a monster, but something Mythosy just happened:
http://alextooth.dev...useum-285542838

Here's a charcoal sketch with a more restrained and vintage feel, also reminds me a little of a cruder Doré:
http://gregstevens.d...-moon-326789380

Another nice B&W monster in case you need more non-color images:
http://girhasha.devi...ggoth-176980028

These GOOs look a little too like earthly/fantasy animals for my tastes, but the sense of scale in the images is really great:
http://shadow-net.de...thulhu-93988981
http://velvetcat.dev...Dagon-209847056

The only drawing of a Yithian I've ever seen that didn't look totally silly:
http://ecologywizard...ncept-186967358

You talked about photographs of props. Here's a good-looking Cthulhu idol based on Lovecraft's own drawings; I feel like it really makes it clear that the idol is an imperfect work of human art, but whatever it's trying to show is a pretty creepy thing:
http://zombiequadril...thulhu-80242465

This is a horribly pulpy prop, but I like the aesthetics; I think if the creator was trying to make a cultist's equipment instead of an investigators, it might work really well:
http://rkem.devianta...n-Kit-343073653

This is a stylized image that would be perfect for any sections on the Dreamlands (though it would look silly anywhere else). It just looks so...dream-like: http://creepyfish.de...okrug-268716647

I thought this was a drawing at first, but then I realized it was an edited photo. I don't like it as much as the others, but it's a different approach.:http://digiwortex.de...thulhu-73087303

I hope at least one or two of these lead you to good artists.

- - - Updated - - -

Oh, and I forgot to add these three alternate approaches to Deep Ones (3rd is my favorite):
http://nathanrosario...p-One-205014344
http://eclectixx.dev...p-One-291991059
http://christopherbu...p-One-181923689


And a pretty realistic-looking Innsmouth Look:
http://mancomb-seepw...-look-131136703

#59 Shimmin Beg

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Posted 27 May 2013 - 02:58 PM

I don't have any artistic suggestions; I can see the arguments both for a strong distinctive CoC style, and a variety of art to (for example) highlight the universal nature of the Mythos.

I'd reiterate the request for clear tabbing of some kind, so that I can easily tell where I am in the rulebook at a glance or flip to a particular section.

I'd also ask that any Spot Rules, Firearms Tables or equivalent pages not go arbitrarily in the middle of sections, where they break up text and are hard to find. I'd prefer reference tables (like firearms or insanities) somewhere really obvious like the end of the book.

Please also make sure all the character generation information is in the same place and in a coherent order :) Being able to run a group smoothly through chargen, and ideally them being able to look through chargen themselves and grasp how it works, is really important.

#60 ElijahWhateley

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Posted 27 May 2013 - 04:21 PM

I'd also ask that any Spot Rules, Firearms Tables or equivalent pages not go arbitrarily in the middle of sections, where they break up text and are hard to find. I'd prefer reference tables (like firearms or insanities) somewhere really obvious like the end of the book.

Please also make sure all the character generation information is in the same place and in a coherent order :) Being able to run a group smoothly through chargen, and ideally them being able to look through chargen themselves and grasp how it works, is really important.


I actually prefer reference tables to be both in the back of the book and in the text. If I'm reading a section, I don't want to have to flip to another one to see something.