I was wondering if anyone has found a way to keep the the Innsmouth look from being too obvious of a giveaway.
What I mean is that if you look at the character sketches for Return To Innsmouth or any other adventure (or even DCotE), the PCs can pretty much tell by looking at the individuals that they're quickly becoming inhuman, whether the players are familiar with the mythos or not.
I feel that it needs to be more vague as to what exactly is wrong with these people in this backwards little fishing village. I understand the protruding eyes, thick lips and disappearing ears are par for the course when you're slowy turning into a Deep One, but in the scenarios they say that the most obvious cases are held behind locked doors and in cellars, but most of the half-breed folks walking around the steets look pretty obvious to me already.
I plan on running Return To Innsmouth for some brand new players. As fellow Keepers, can you recommend any ways that I can increase the shock value and downplay "the look" as to not give away the moment when the investigators finally find out "the truth"?
Thanks.




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