My players (in Milwaukee), stay out! Sorry, Todd!
Several sessions ago, we finished "Dead Man's Stomp"--it ended with one of the investigators acquiring Leroy Turner's silver trumpet.
Two sessions ago, we finished up "Spirits Over Arkham"--it ended with one of the investigators (a different one) buying Hoesynth House (and the grounds, including the tower).
Now, another player wants to:
(1) hire someone to break into player one's apartment and steal the trumpet. Why? He doesn't trust him (they all saw dead people rise when it's played) and he wants to put it in a vault, never to be seen again.
(2) hire the mob (!) to blow up the stone tower on the other player's land. He knows the tower is some sort of focus to call Yog-Sothoth and he does not want that to happen. Ever.
He just called to tell me this things, about 45 minutes before tonight's session.
I explained that you don't hire the mob to do anything. You ask them to do a favor then they own you. But his character is so afraid of the mythos that he's willing to pay that price.
Yowsa.
I guess I'm still in shock.
I'm not worried about intra-party conflict--the players can handle these sorts of in-game betrayals.
But I'm sort of surprised by the requests!
No real request for what to do (I have no idea how the other characters will react), but I thought it would be fun to talk about.




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