
Originally Posted by
wombat1
The Mythos corrupts and destroys; this is reflected in the nature of the rules and the game. The permanent loss of characteristics is but one aspect of it. The investigators, being (comparatively) good and decent, will be ground down by it over time even as they struggle against it. On the other hand, the sorcerers and villains, being less morally grounded, have other tools at their disposal. I seem to recall in some of the BRP-driven sets, like the AH edition of Runequest, there were spells like Tap, that allowed a distinctly wicked character to steal a characteristic point, like POW from another character (presumably an NPC) willingly or unwillingly. There are probably also similar rumbling around in the Cthulhu spells. The players, on the other hand, have to continue to husband the strength of their distinctly fragile characters.
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