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Thread: Soundscape - 6 hours of Southern Gothic Horror and rural ravings!

  1. #1
    Community Patron Keeper of the Silver Gate Gracehoper's Avatar
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    Soundscape - 6 hours of Southern Gothic Horror and rural ravings!

    Hey guys, as some of you know I've spent the last couple of months working on a new soundscape for horror scenarios set in rural areas, especially the American South and Midwest. Now it's done and I'm really happy to present it to you. It is best suited for classic era games but could probably work for other eras as well.

    Here it is. And it's free:

    Part 1-6
    http://www.mediafire.com/?8xzow9bfclgpjmv

    Part 7-12
    http://www.mediafire.com/?527abzak5unmsvr

    As with the previous Egypt-styled soundscape it is not supposed to be enjoyed as "music" though parts of it might work as such. But there are still long passages of ambiance with nothing more than the wind, the chirping of crickets and the occasional rattlesnake. Probably not something you want to put on at a party. There are also elements I would find too "over the top" or cheesy to use in a normal musical context but works well here because they will only barely be noticed during a game.

    This time around I called in a couple of favors and got some of the members from the Danish folk rock act CODY to put down some licks for me. I also produced their first album, "Songs", check it out at http://codyfromdenmark.com

    I have dealt with the mastering process differently than for the Egypt one so the overall volume is around the same level as "normal music". This is done if anyone should want to spice up the soundscape with commercial tracks or their own compositions. When I get around to it I'll make a remastered version of the Egypt soundscape.

    The soundscape is divided into 12 parts of 30 minutes each. For a shorter scenario some parts can be left out, for a longer some can be copied and reused. Here's a short description so you know what to expect:

    Part 1+2: The mood is pretty light here and these parts are made to play while the players have just arrived and the GM explains the setup. There are slide guitars, banjos, the howling prairie wind and crickets but the focus is on a crackling radio playing some tunes. Some of these "radio tunes" I wrote and recorded myself, some where done by others. The ones I didn't make are old enough to be under Public Domain* so no copyright laws were breached.

    Part 3+4: Here it gets a bit darker but is still pretty light hearted. For most scenarios these two parts could probably be left out but I added them since my own group always take forever to get to the action.

    Part 5+6: Same sort of vibe as 3+4 but something eerie is lurking in the corners.

    Part 7+8: Now things are getting a bit scary. Drums and creeping beats are introduced, church bells occur, there's some out-of-tune violin and if you listen closely you'll notice a few spot effects like heavy breathing, someone crying etc.

    Part 9+10: Same as 7+8 but more intense and more obviously building towards the climax, especially part 10. The musical elements are beginning to be more like little tracks here and there with drums, strings, bass etc. At this point there are fewer country western elements because... Well, because banjos aren't scary forever.

    Part 11+12: The climax of the soundscape. These two parts took me a looong time to make as I tried to find the perfect balance between "scary" and "hero". I must admit that the country western elements are few and far between but still I'm very happy with the result. Part 11 has a few breaks of ambiance while part 12 is almost constant music. I tried a few times with the egypt-scape that a climatic situation in the scenario would come when there was nothing but ambiance and I wanted to avoid that this time around.

    Finally the technical notes:

    If you're using iTunes just make a playlist and drag the soundscape to it. Now you'll be able to arrange the soundscape like you want and on the fly.
    In preferences you should turn "sound check" off as it squashes the dynamics and the soundscape is made to get more and more dynamic as it goes on. You should however turn crossfade on (just set it to max, 12 seconds) and the tracks will now play seamlessly. If possible you should use a good stereo and place the speakers on each side of the players though not too close. This way the sound will be coming from all around and not just from a ghetto-blaster in the corner.


    * The sampled recordings are more than 70 years old and the composer(s) died at least 70 years ago. These recordings are of course not my intellectual property but the context (the soundscape) in which they appear is. So all rights still reserved and so on and so forth.


    I hope you like it and that it will scare the living daylight out of you and your players.


    Best regards


    T.H. Larsen / Gracehoper
    Last edited by Gracehoper; 10th June 2012 at 01:49 AM.

  2. #2
    Wow, thanks, it sounds amazing!

    By the way, is there any chance for better quality? It's just too good for 128kbps.

  3. #3
    Community Patron Master of the Silver Twilight Donnovan_Sunrider's Avatar
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    Gracehoper, you're an artist. Thank you for making these wonderful sound schemes.

  4. #4
    Community Patron Keeper of the Silver Gate ScS's Avatar
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    Thank you Grace!
    I can't wait to try these out.

  5. #5
    Community Patron Keeper of the Silver Gate Gracehoper's Avatar
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    Thanks for the kind words, I'm glad you like it. Please let me know about your experiences with it and if there is anything you thought worked particularly well or didn't work very well during a game.

    @ Ammon: Should there be a demand for it I could probably upload in something like 192 or 320. At this point I just prioritized size and download speed over the bit of hifi lost in the 128 kbps mp3s

    @ Donnovan_Sunrider: Have you guys thought about touching game sound in the podcast? There always seem to be very different views among players and Keepers on what to do. Some are satisfied having the soundtrack for "The Thing" running on repeat, some don't want anything, some just want some appropriate ambiance and some want interactivity like syrinscape. But I think it says something that I was so unhappy with the various options that I ended up making my own from scratch...
    Last edited by Gracehoper; 6th June 2012 at 03:18 PM.

  6. #6
    Community Patron Master of the Silver Twilight Donnovan_Sunrider's Avatar
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    We'll have to discuss how to bring something new to the topic. Most of the podcasts I've listened to have had episodes devoted to using sound/music in games, as well as the standard "how to scare your players" episode. I'd prefer to not tread obvious terrain unless we can bring some really good content to the table.

  7. #7
    Excellent work! Makes me want to read 'Southern Gods' to it!

    http://www.johnhornorjacobs.com/southern-gods/

  8. #8
    Community Patron Keeper of the Silver Gate Gracehoper's Avatar
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    Oh, I had completely for gotten how absolute rubbish Rapidshare has become. I've changed the download to two Mediafire links, that should be a lot faster (it's still 128 kbps, sorry Ammon).

  9. #9
    Knight of the Outer Void
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    Great work! For my part, I'm a big fan of using sound, as long as it can be done seamlessly while keeping the game pace going. I like to use playlists for different locations, and have had my players choose where to meet and brainstorm based on how much they like the associated ambient tracks.

    Will have to add yours to the mix!

  10. #10
    Lesser Servitor Cthulhudude's Avatar
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    Thanks, Gracehoper, for making these wonderful soundscapes available to CoC fans everywhere.
    Last edited by Cthulhudude; 26th June 2012 at 04:33 PM.
    No Nyarlathotep, no chaos.
    Know Nyarlathotep, know chaos.

  11. #11
    Knight of the Outer Void
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    Very cool, thanks! Such amazing devotion to gaming is rare.

  12. #12
    Community Patron Master of the Silver Twilight Noble's Avatar
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    A big thanks for this, I enjoyed both of your works and think they could be useful to me, keep it up!

    Ever thought of a haunted house soundscape? I think a spooky night in a haunted house with a thunderstorm rumbling away would sound ace.
    The static in my mind, leaves me hollow and unkind.

  13. #13
    Keeper of the Silver Gate
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    The Marvelous Egyptian soundscape will be of great use,Thankyou.............May I ask ,if it wouldn't be too much trouble ,for a simple Snowstorm or blizzard effect,without any other sounds, for when my players are gathered in their small tent,eating the last of their meagre provisions and contemplating their doom...?
    perhaps if you dont have time for this project you might be able to advise us,where this sort of soundtrack may be available?

    Thanks again

    Barty

  14. #14
    Well,the Egyptian soundscape will work well with my Egypt-themed Pathfinder game. The Country of Cthulhu is playing right now, because I'm writing a Southern Mythos horror story.

    Do you ahve a virtual tip jar? Because this stuff is awesome and will get played a great deal by me.

  15. #15
    Community Patron Keeper of the Silver Gate Gracehoper's Avatar
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    @ Noble: I'm working on a more all-round soundscape for classic era scenarios. It will come in two versions, one with howling wind like in the other two and one with thunder and rain. That should work very well for haunted house stuff.

    @ Barty:I don't think I can upload unprocessed or unchanged samples without breaking copy right laws. But a quick search gave me this: http://www.freesfx.co.uk/sfx/blizzard

    @ JohnGoodrich: I currently don't have any sort of donation option going. Once the new soundscape is done (though it'll take a while) I'll either make a website with a donation function or do a bandcamp-pay-what-you-want thing. Both options got pros and cons so I'm trying to figure out what might be the better solution.

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