I mentioned it in another thread hereabouts recently (
Kick to the head - head to the face!), and it got me thinking: could the spirit of the damage system from World of Darkness be adapted to BRP and CoC somehow? Basically, the system involves three tiers of damage - Bashing, Lethal and Aggravated. Any melee damage from limbs or blunt instruments generally constitutes Bashing damage, but one can only take so much of it before it becomes Lethal damage. Once a character takes enough Lethal damage, they're essentially bleeding out or dying of their injuries, and further damage is Aggravated. Aggravated damage takes longer to heal than Lethal, which takes longer to heal than Bashing.
What I like about all that is it does make a distinction between the kind and severity of damage dealt by melee attacks, as opposed to knives and guns. As pointed out in the thread mentioned above, under the rules as written a martial artist with a damage bonus does more average damage with a punch than many revolvers, which might (arguably) be balanced in terms of gameplay but certainly doesn't
feel right.
Of course, inserting a crunchy bit like this one also seems a bit counterintuitive for a stripped-down game like Cthulhu, and it might take more reworking of the combat system than is really worth it. Still, it's interesting to think about, if one could pull it off.
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