Greetings. About to start a Skype campaign for a few friends. I am thinking I'll do something I've not tried before- run a Dreamlands influenced campaign with real world scenarios mixed in to keep the pcs on their guard. I usually run a very pulp styled game, but this time I would prefer to provide a dreamy, somewhat brooding atmoshere. My backstory begins in March 1925 when the stars come right and great Cthulhu awakens from his slumber. Artists go mad and worldwide cults become more active, sensing their time is near. "Sensitives" and the weak minded fall into a deep slumber from which they may never recover. The barriers between ordinary reality and the Dreamlands weaken, and at the height of the panic on March 23rd, Nodens destroys the strange high house as his first protective act. Que the beginning of the campaign with The House on the Edge. I think the second scenario may be the next one in the Kingsport book about the artist suicide. I like the idea of using We Have Met the Enemy from Mortal coils as one of the real world scenarios as it forces the pcs to make some rather nasty choices. Might be too violent though. I suppose the ultimate baddie will be Nyarlathotep, making a play for power when the boundary between dream and reality weakens. The campaign will end when the characters awaken just a few days later with loved ones at their side asking, "Are you okay, I think you were dreaming?"
So I've got the beginning and the ending- how do I fill in the middle? Any advice is welcome- good scenarios, either Dreamlands or 1920s. I'm thinking I may use The Whore of Baharna and I need to read the Dreaming Stone to see if it has promise for the culminating adventure. What Lovecraft Country scenarios have the best props in your opinion? I think I will send a packet of props to each player by mail prior to each scenario. Thanks in advance for any advice.
Mike D




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