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Thread: Macabre Tales: New Lovecraftian RPG

  1. #1
    Community Patron Lesser Independent Pookie's Avatar
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    Macabre Tales: New Lovecraftian RPG

    Spectrum Games has a new RPG of Lovecraftian horror available, called Macabre Tales rulebook. Looks like you play it using dominoes!

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    To quote the game's description: "Macabre Tales is the dominoes-based RPG of Lovecraftian horror that strips out the "contributions" of later authors and focuses solely on what Lovecraft himself created. Spectrum Games, known for accurate emulation of various genres in their products, offers a brand new take on role-playing in the terrifying and abhorrent world of Howard Phillips Lovecraft. Will you emerge from the experience unscathed? Or will your mind snap in the wake of all the hidden abominations that lurk in the shadows, just out of sight of humankind?"
    Pookie -- Editor & Reviewer; Editor for Sixtystone Press
    See http://rlyehreviews.blogspot.com/ for reviews
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    Community Patron Knight of the Outer Void
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    That is epic, good find.

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    Knight of the Outer Void
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    Dominoes-based?
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    Community Patron Lesser Independent Pookie's Avatar
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    Quote Originally Posted by JohnnyF View Post
    Dominoes-based?
    The cover says that you need two sets of dominoes.
    Pookie -- Editor & Reviewer; Editor for Sixtystone Press
    See http://rlyehreviews.blogspot.com/ for reviews
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    Community Patron Master of the Silver Twilight csmithadair's Avatar
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    I was just wondering if this was ever going to appear the other day, actually. The author had posted on rpg.net (a year ago?) when she was brainstorming ideas for it. I remember that one of her goals was to create something playable (possibly exclusively) with a GM and one player. I just found a free preview: http://rpg.drivethrustuff.com/produc...ducts_id=88159 that interested parties can download.
    Christopher Smith Adair
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    Community Patron+ Master ragnarhedin's Avatar
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    Thanks! I love systems designed for just one player with a GM or keeper.
    I'll have to make an account and look at the preview.
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    Community Patron+ Knight of the Outer Void Paddurz's Avatar
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    Quote Originally Posted by csmithadair View Post
    I remember that one of her goals was to create something playable (possibly exclusively) with a GM and one player.
    I'm probably not thinking out of the box here, but as far as I know both CoC and ToC are possible to play with one GM and one Player. There is even a scenario collection for it, Monophobia. So as a unique selling point for this new game I have to admit it is rather a turn off... And 2D6 can emulate almost all the results from dominoes, making dice more efficient than Dominoes, again not something I would count as positive...

    But if people like it, I'm happy for them. Individual preference is the key, if you like it - use it.
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    Community Patron Master of the Silver Twilight csmithadair's Avatar
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    Quote Originally Posted by Paddurz View Post
    I'm probably not thinking out of the box here, but as far as I know both CoC and ToC are possible to play with one GM and one Player. There is even a scenario collection for it, Monophobia. So as a unique selling point for this new game I have to admit it is rather a turn off... And 2D6 can emulate almost all the results from dominoes, making dice more efficient than Dominoes, again not something I would count as positive...

    But if people like it, I'm happy for them. Individual preference is the key, if you like it - use it.
    Having played CoC with one player, I can certainly attest to it being possible, if not necessarily ideal. Neither CoC or ToC is designed specifically for that. But I'm not necessarily looking for a one-on-one roleplaying experience, either. I prefer the interaction that occurs when there are at least a couple of players (and, of course, it means that the burden of investigation doesn't fall on one pair of shoulders).

    I also haven't had a chance to look at the preview yet, so I can't say if that design element was implemented. I'm curious about it nonetheless. I've never read any of the author's work, but she's known for her facility with genre conventions. Also, as far as dominoes go, I imagine they're not simply used as a substitution for dice.
    Christopher Smith Adair
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    Community Patron Lesser Independent Pookie's Avatar
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    Quote Originally Posted by Paddurz View Post
    I'm probably not thinking out of the box here, but as far as I know both CoC and ToC are possible to play with one GM and one Player. There is even a scenario collection for it, Monophobia. So as a unique selling point for this new game I have to admit it is rather a turn off... And 2D6 can emulate almost all the results from dominoes, making dice more efficient than Dominoes, again not something I would count as positive...
    Not necessarily. Whilst 2D6 will replicate the numbers on the dominoes, the dice will not as effectively work as a limited resource that the dominoes might. Now this is not necessarily how the mechanics in Macabre Tales, but their use suggests that.

    Quote Originally Posted by Paddurz View Post
    But if people like it, I'm happy for them. Individual preference is the key, if you like it - use it.
    Well, we will see. I have a copy now and with some effort, I will make myself sit down and read it (it takes extra effort to read a PDF, though a PDF is very useful for reference or when writing a review).
    Pookie -- Editor & Reviewer; Editor for Sixtystone Press
    See http://rlyehreviews.blogspot.com/ for reviews
    "Home again, home again, Yiggety Yig... Goo-ood evening, Quetzalcoatl."

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    Quote Originally Posted by Paddurz View Post
    I'm probably not thinking out of the box here, but as far as I know both CoC and ToC are possible to play with one GM and one Player. There is even a scenario collection for it, Monophobia. So as a unique selling point for this new game I have to admit it is rather a turn off... And 2D6 can emulate almost all the results from dominoes, making dice more efficient than Dominoes, again not something I would count as positive...

    But if people like it, I'm happy for them. Individual preference is the key, if you like it - use it.
    Hi, Paddurz.

    The system doesn't use dominoes as randomizers in most cases (though there are some exceptions). The idea was to utilize dominoes to create a very deliberate, player-driven sense of pacing. The player keeps a hand of three dominoes at all times and he can choose which one to play for any given stat check. The character has three stats: Body, Mind and Soul, which have a grade of either Normal, Good or Excellent. To make a check, the player plays a domino and uses the low side if the stat is Normal, the high side if the stat is Good or the sum of both sides if the stat is Excellent. Each stat has a selection of "aspects" connected to it that make things more specific (e.g., Body has "Strength", "Athletics", "Stealth", etc.); they are rated numerically. The aspect rating (if applicable to the check) is added directly to the appropriate side of the domino.

    So, if the character was trying to climb a cliff, it would require a Body [Athletics] check. Let's say his Body was Normal and his Athletics was 2 and he played a 4/5 domino. Since his stat is Normal, he uses the low side of the domino (4). His Athletics of 2 is added to that number, making the check result 6. He must equal or exceed a challenge rating to succeed.

    Of course, the system has more intricacies than that, but that's the gist of the core task resolution system.

  11. #11
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    I would like to thank everyone for posting about Macabre Tales. If you guys have any questions, throw them my way and I will answer them.

  12. #12

    Question

    Quote Originally Posted by CynthiaCM View Post
    I would like to thank everyone for posting about Macabre Tales. If you guys have any questions, throw them my way and I will answer them.
    Hello Cynthia!

    When will the hard copy come out? I really dislike PDFs( Also, will there be any adventures made for this system or is it a one shot deal?

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    Quote Originally Posted by JudoMonk View Post
    Hello Cynthia!

    When will the hard copy come out? I really dislike PDFs( Also, will there be any adventures made for this system or is it a one shot deal?
    The print version will be released within the next few days.

    Given the shocking sales numbers of the game itself, you can be assured that there will be supplements available. In fact, we have one already underway, though I can't divulge details at this point because nothing has been etched in stone yet.

  14. #14
    Well, I will order 4 books! One for myself to add to my CoC/Lovecraft collection. One for my CoC group to ruin with pizza stains. And one for each of my sons...




    Quote Originally Posted by CynthiaCM View Post
    The print version will be released within the next few days.

    Given the shocking sales numbers of the game itself, you can be assured that there will be supplements available. In fact, we have one already underway, though I can't divulge details at this point because nothing has been etched in stone yet.

  15. #15
    One more question: When the hard copy is released where in the U.S can I get it?

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