For those who may be interested in a short, 4-session Call of Cthulhu campaign set at Miskatonic University, may I present
*cue music*
MADNESS AT MISKATONIC....
The Investigators are freshmen enrolled in an esoteric subject. Think Donna Tartt's The Secret History meets traditional The Thing on the Doorstep. It's more investigative and mood driven over adventuring and monster fighting, an attempt at a traditional Lovecraftian tale if you will.
I've uploaded the PDF (40 pages in all) to my blog and would welcome any thoughts or feedback, particularly from those who have had a shot at running it. I ran the campaign with my gaming group a little while ago (so it is play tested). It's presented it the way I'd like to see campaign notes so it doesn't have a lot of guidance for when Keepers should call for dice rolls or much by way of stats (I almost always do this on the fly). So that said, it's probably not suited to first time gamemasters which probably makes me a bad person...
I imagine it would work best as a self-contained thingy or the set up for a longer Miskantoic/Arkham based campaign.
Anyways, here's the link:
http://rpgplotter.wordpress.com/2011/09/28/madness-at-miskatonic/




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