Has anyone else considered player facing defense rolls in combat instead of having their opponents roll to hit them?
I was thinking of having the players roll to defend against an attack using Scuffling, or Weapons, Fleeing or Athletics (depending on whether they are fleeing or fighting and what the form of attack is). They can spend points form the appropriate General Ability pool.
The target number to avoid an attack would be set at 4 unless the thing attacking them had a Scuffling, Weapons or Firearms ability of 8+, in which case the target number would be 5. If the creature was reallly nasty, with a relevant General Ability of 16+, then you could set the target number to avoid getting hit at 6.
This avoids the autohit ability of foes and enhances the player facing mechanic of ToC. It provides more opportunity for players to make tough decisions about spending points from their relevant General Ability pools, both when attacking and when avoiding attacks. Am I missing something?




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