I am our group's Keeper, and I have a character (an evil scientist) who I want to keep alive as a recurring villain in the campaign, which is basically a modern-day adventure set in and around a police department (all the characters are police or otherwise employed there).
However, my group may end up blowing him to pieces far too quickly. What would u suggest as a way of keeping him alive and yet neutralising him for some time (so that the PCs feel they have achieved the scenario objective).




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