
Originally Posted by
YOGSOGGY
It was really disturbing for characters to notice the town did not exist at all when they checked the satellite images from google maps. It was a total blast, and was downright creepy and often scary without a single planned out adventure.
Brilliant!
So those who have run such a game, how much preparation is done beforehand? How much of the setting is, er, set out before you start? Do you sandbox Keepers have a big plot in mind, or is the whole thing improvised, and if you do have a central thread running through it all, how much of that do you have prepared?
Sorry to ask so many questions, I'm just quite excited by the prospect of running one of these games, and I'm eager to soak up as much knowledge and inspiration as possible!
For what it's worth, I do have a central plot in mind (although I am keen on the sandbox aspect, so if the players ignore the plot, then I'm happy to let it go), a cult dedicated to getting a Thing from Hyperborea into a position of political power, sort of a mix between
The Boys From Brazil and
The Omen III (which sounds awful now I've written it down!). The starting point, I think, will be the suspicious "suicide" of a government minister who stumbled upon that plot. I wonder how much between Point A and Point Z needs to be filled out in detail.
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