Call of Cthulhu: The Wasted Land, from Red Wasp Design.
+ Reply to Thread
Results 1 to 7 of 7
  1. #1
    Banned Knight of the Outer Void
    Join Date
    Mar 2008
    Location
    up the rickety stairs inside the old stone tower in the woods
    Posts
    445

    Lovecraft Country ZIP and Area Codes

    Lovecraft Country ZIP and Area Codes
    Notes for handouts and prop documents

    Four fictional towns of "Lovecraft Country" -- Arkham, Dunwich, Innsmouth, and Kingsport -- are set within Essex County in northeastern Massachusetts, an area also including both Salem and Danvers (the former "Salem Village") among its real locations.

    For scenarios set in the 1920s and -30s, the street address and town and state are sufficient for letterheads and other props. Any address supposedly written in or after the 1960s would gain some credibility from adding a plausible ZIP code.

    Salem, Danvers, and other real towns in Essex County have ZIP codes beginning with the prefix 019. Within that area, however, ZIP codes aren't assigned in geographical sequence. A major urban center, Lynn, has the central Post Office, which is what got it the first block of codes; after which the original set of codes was assigned in alphabetic sequence.

    So Danvers has ZIP 01923, Peabody 01960, Salem 01970-01971, rather than their numbers being all clumped together; Wenham 01984 and West Newbury 01985 close out the 019- sequence.

    Here's an excerpt from the ZIP code list in numeric order (source):
    • 01910 LYNN
      01913 AMESBURY
      01915 BEVERLY
      01921 BOXFORD
      01922 BYFIELD
      01923 DANVERS
      01929 ESSEX
      01930 GLOUCESTER
      01931 GLOUCESTER
      01936 HAMILTON
      01937 HATHORNE
      01938 IPSWICH
      01940 LYNNFIELD
      01944 MANCHESTER
      01945 MARBLEHEAD
      01949 MIDDLETON
    There's a gap in the numbers between Amesbury 01913 and Beverly 01915 -- in the real world 01914 was not assigned -- and Arkham perfectly fits that gap in alphabetic sequence.

    There's a gap making 01924-01928 available, too, befitting a town whose name begins with D or E... like "Dunwich"... which would probably get assigned mid-range 01926 because its alphabetization would be halfway between Danvers and Essex; this leaves room for Da-Du preceding, and Dw-Es following, should further towns get post offices and need ZIP codes.

    What amazing luck that gaps are open for those two HPL towns. There's no gap for Innsmouth (between Hathorne & Ipswich), so the closest number available would be 01939, out of sequence.

    However, Kingsport would fit in at 01939 perfectly, and is much more likely to have a functioning post office than poor Innsmouth, simply because Innsmouth's people have fewer land-dwelling kin.

    On the "Lovecraft Country" map, Innsmouth is down the road from Ipswich, so quite possibly they get their mail via that (real) town's post office.

    That's three out of four HPL towns with plausible ZIP Codes, and a plausible reason for the fourth to share Ipswich's ZIP.

    So from the 1960s onward, their addresses should conclude:
    • Arkham MA 01914
      Dunwich MA 01926
      Kingsport MA 01939
      Innsmouth MA 01938
    The same logic would apply to any other towns created within Lovecraft Country, such as, say, "Martin's Beach MA 01946".
    __________________________________________________ _________

    Another piece of "mere corroborative detail intended to lend an air of artistic verisimilitude to an otherwise bald and unconvincing narrative" would be telephone numbers on letterheads, business cards, and everywhere else we're already used to seeing them.

    For Lovecraft Country, the area code would likely be 978, used by Salem, Danvers, Lynn, Essex, Peabody, and Gloucester. (An alternative: area code 351, which overlies the same area.)

    Telephone exchange prefixes would originally have had mnemonic words, typically the first two letters becoming the first two numbers of the dialed local number (ARkham 1-xxxx = 271-xxxx). If not the town name, some other local landmark might provide the mnemonic (MIskatonic 1-xxxx, 641-xxxx). Numeric prefixes may conceal a highly suspicious mnemonic: (978) 320-xxxx looks innocent enough, but what if the original prefix was "DAgon 0"?

    Here some care is needed to avoid using an actual exchange prefix and thus possibly an actual phone number, so that a non-player won't get disturbing calls during a game. For instance, the 978 area has actual exchange prefixes 270 and 272 through 279; but 271 (ARkham 1) is unassigned, thus it is available for gaming.

    Likewise, 641 (MIskatonic 1) is unassigned and available, as are 643 and 644; but other 64x prefixes in area 978 should not be used.

    All 38x (DUnwich x), 46x (INnsmouth x), and 54x (KIngsport x) prefixes are assigned and should not be used. As Dunwich and Kingsport are near Arkham, they may use ARkham or MIskatonic (*); and Innsmouth always has DAgon.

    A Google search, such as for "978-271" or "981-275", will usually reveal actual use. Specialty phone service websites can also help, e.g. http://phoneinfosite.com/978-271 (vary the last three digits).

    These telephone prefixes remain unassigned as of February 2008:
    • ARkham 1: (978) 271-xxxx
      DAgon 0: (978) 320-xxxx
      MIskatonic 1,3,4: (978) 641-xxxx, 643-xxxx, 644-xxxx
    However, nothing stops the phone company from assigning these prefixes at any time, so any list is perishable information.

    If you wish a permanently unassigned number, try (978) 555-xxxx, the old standby of movies and television, though "555" is known widely enough to hinder the suspension of disbelief for some.

    Unless you want to get a real (forwarded?) number for the game. Or just make sure your players know not to call the numbers on your props, and make sure the props don't get scattered into the real world after the game is over. Or don't use phone numbers.
    __________________________________________________ _________

    (*) Afterthought, added March 16, 2008: While attributing unassigned exchanges to fictional towns has no objective basis to override personal preferences, adopting a scheme for shared use and thus an appearance of consistency would add to the convincing effect. I suggest that Arkham, as the largest town, should have all the AR1 exchanges, plus MI3; Dunwich, up the Miskatonic, should have MI1; and Kingsport, near the mouth of the Miskatonic, should have MI4. The MI numbers then follow the flow of the river, and are spaced out roughly as the distance of the towns, Kingsport being closer to Arkham than is Dunwich.

    Early on, when the idea of more than 100 phones on campus was unthinkable, Miskatonic University got all its numbers in one block, the AR1-2300s: main university number AR1-2300, admin AR1-2301, dean of students AR1-2305, the various departments and professors' offices, etc., approximately in sequence of a table of organization. Long after the 2300s (and all the AR1 exchange) filled up, the campus kept adding population and phones, so that later, less central phones (dorm rooms, pay phones, junior instructors and other lower staff) needed numbers from the MI3 exchange. Eventually there developed a hint of "pecking order" in whose telephone number had which exchange, and some minor politicking to get an AR1-23xx number when the previous holder retired or died or a department closed.

    The logical solution was for MU to get a bigger block of numbers and reassign them to everyone. MU finally took this logical step in 1961, the same year Harvard changed its diplomas from Latin to English, and against just as much resistance, because no-one wanted to give up his prestigious AR1-23xx phone number. But MU's president overrode the infighting, and since then the MU phone numbers are MI3-5000s (978-643-5xxx), all the original MU numbers keeping their last two digits (dean of students 5005, etc). As you might guess, status still adheres to 50xx numbers. Not that academics are ever petty, mind you.

    Yes, Illuminatus! fans, "23" and "5" were deliberate.
    Last edited by Iohannes; 5th September 2010 at 11:46 PM. Reason: remove unwanted sunglasses smilies from area codes

  2. #2
    Knight of the Outer Void
    Join Date
    Oct 2007
    Location
    Upstate New York
    Posts
    127
    This is just the kind of real world/Mythos research that I most dearly love. Thanks for your excellent work.

  3. #3
    squashua
    Guest
    Two thumbs up on this. Love this sort of info.

    An alternative to "555" used infrequently on TV is "KL5", which is essentially 555.

  4. #4
    Community Patron Lesser Servitor MikeC's Avatar
    Join Date
    Dec 2006
    Location
    Near Washington DC USA
    Posts
    1,567
    And here I'd just have used area code 617 (which is, as I recall, Greater
    Boston) and ZIP code 02134......

    MikeC, extra SAN loss for people who recognize that ZIP code...

  5. #5
    Banned Knight of the Outer Void
    Join Date
    Mar 2008
    Location
    up the rickety stairs inside the old stone tower in the woods
    Posts
    445
    MikeC, both of those are, as you say, for Greater Boston, and the problem is that they might be recognized as such, or at least as for the wrong geographic area. Likewise for any randomly selected number.

    One website uses an Arkham MA address with a Midwestern ZIP Code -- and right there the most willingly suspended disbelief will fall back to earth.

    Side note: for the ultimate in credibility, The Arkhamist (blog) has posted MapQuest turn-by-turn directions (with a map) to Arkham. Now no-one need worry about getting lost on the way. The problems only start when you get there.

  6. #6
    Community Patron Lesser Servitor MikeC's Avatar
    Join Date
    Dec 2006
    Location
    Near Washington DC USA
    Posts
    1,567
    Quote Originally Posted by Iohannes
    MikeC, both of those are, as you say, for Greater Boston, and the problem is that they might be recognized as such, or at least as for the wrong geographic area. Likewise for any randomly selected number.

    One website uses an Arkham MA address with a Midwestern ZIP Code -- and right there the most willingly suspended disbelief will fall back to earth.

    Side note: for the ultimate in credibility, The Arkhamist (blog) has posted MapQuest turn-by-turn directions (with a map) to Arkham. Now no-one need worry about getting lost on the way. The problems only start when you get there.
    Please don't think I was being flip or dismissive: I love authenticity,
    especially little things like this, and your work is to be lauded.

    But: you still didn't identify the significance of ZIP code 02134...

    MikeC

  7. #7
    Community Patron+ Master of the Silver Twilight banshee's Avatar
    Join Date
    Dec 2005
    Location
    Copenhagen, Denmark
    Posts
    897
    Awesome!
    "I've decided to be a vacuum-cleaner. It's the easiest job in the world: Show me a vacuum, and I'll clean it."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts