I'm toying with the idea of introducing the use of a different game system in my game. My problems stems with the ease in which characters seem to die. It could be said that that is their own fault - but it still happens with alarming regularity. I'm also loath to alter dice rolls etc. to keep invetigators alive - being a simulationist in that regard. A couple of my players enjoy character development, and lose interest in the game when they keep dying. I also want to develop characters for campaigns such as Masks and Beyond MoM - I never seem to get there.
So, I was toying with the idea of using a differnet system for some of the game mechanics. There are a couple of skill-based systems in mind that would work nicely - Harnmaster could work well I think and translate fairly easily (but a problem with dealing with firearms in the 1920s). Rolemaster on the other hand has extensive rules for firearms so could be a good alternative - though has more stats/is a bit more fiddly than Harnmaster.
However, every time I think this is a good idea, two objections raise themselves in my mind:
1. Will it dampen the fluidity of CoC? Will the rules intrude into 'roleplaying' and will CoC lose some of its special atmosphere?
2. All the conversion work translating monsters and spells into the new system could be a bit of a headache?
Interested to hear other's thoughts on this!




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