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Yog-Sothoth.com :: View topic - Masks: How many sessions?
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Masks: How many sessions?

 
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Skraek
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Joined: Apr 10, 2007
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PostPosted: Mon Nov 02, 2009 1:04 pm    Post subject: Masks: How many sessions? Reply with quote

Hi all!

Just have a quick question that I hope to get att rough answer to:

How many 4-5 hour sessions would Masks take to run through?

/Skraek - Hopes that Yoggie doesn't eat this post at third time...
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Pookie
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PostPosted: Mon Nov 02, 2009 3:01 pm    Post subject: Re: Masks: How many sessions? Reply with quote

Skraek wrote:
Hi all!

Just have a quick question that I hope to get att rough answer to:

How many 4-5 hour sessions would Masks take to run through?

/Skraek - Hopes that Yoggie doesn't eat this post at third time...


Based upon the playing time of the Bradford Players -- about 60 plus hours -- I would suggest at least twelve, and probably more than that...
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Skraek
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PostPosted: Tue Nov 03, 2009 8:39 am    Post subject: Reply with quote

12+ huh? Well thats actually quite reasonable. Having checked out that seems what SoYS seems to count up to aswell.

Darnit, this means I have to check Masks out for real! Wink

Thank you very much for your reply!

/Skraek - Off to find Masks...
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Yabusama
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PostPosted: Tue Nov 03, 2009 11:36 am    Post subject: Reply with quote

My party have completed New York and London (but none of the red herring quests in London though) and are about half way through Egypt. We play in four hour sessions and so far we have taken around 8 sessions, I envisage another 12 before the end.
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WatsonSE
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PostPosted: Tue Nov 03, 2009 12:02 pm    Post subject: Reply with quote

Masks is also quite different compared to others, as it more or less allows the players to choose which episodes they will use (by choosing locations) - certain locations might be skipped and that will have a significant effect on the total time needed to 'finish' the campaign.
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Fredde72
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PostPosted: Tue Nov 03, 2009 1:52 pm    Post subject: 60 hours didn't even take us to London Reply with quote

Wow, seems like we were slow.

It took us 53 sessions (4-10 hours each) to finish New York, London and half of Afrika.
By then we had lost all contact with the plot, all the original members were dead and the campain died.
My estimate, based on that, would be 100 sessions.

We will however make a new try when the companion is available.

/ Fredrik
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Badger
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PostPosted: Tue Nov 03, 2009 11:37 pm    Post subject: Reply with quote

I guess my group is pretty slow, too, but then we do about 3 hour sessions of actual gaming (forgetting time spent on dinner and general chatting). We've been at it for more than a year, and my group has been to New York, London, Cairo, and are now getting ready to head off to the Mountain of the Black Wind in Kenya.

As an aside, i would highly recommend getting a copy of Dark Continent, if you can find it. It's really worth it for the Kenya episode, especially when it comes to putting an expedition together.

-=badger
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StagLord
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PostPosted: Thu Nov 05, 2009 5:36 pm    Post subject: Reply with quote

This just came up for me recently.

In real time - estimating three to four sessions a month at 3-4 hours each, I am planning one month per chapter. So six months of actual game play.

That's pretty much how it ran for me the first two times I presented the campaign - but both groups were pretty fast and efficient (ruthless). A more careful and painstaking group - I could see it going over a long, long time. There is a lot of depth to this one.
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chicklewis
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PostPosted: Fri Nov 06, 2009 2:56 pm    Post subject: Reply with quote

18 (5 or 6 hour) sessions for my group. Plenty of red herrings and sidetracks, all enjoyable.
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Nescio
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PostPosted: Sat Nov 07, 2009 6:38 pm    Post subject: Reply with quote

After 25ish sessions of perhaps an average of six hours each, my players are getting ready to set off for the Mountain of the Black Wind, having done the chapters in numerical order this far (I doubt they'll head for Australia next, however). They've spent a lot of time chasing red herrings, some provided by the scenario writers, some by me, some by the players themselves seizing on incidental detail not meant to be suggestive of anything.

The reddest one is perhaps the Egyptian cult mastermind Alagant, brought into existence by one of the player's paranoia and poor hearing. Mistakenly believing himself to be shadowed through the streets of Cairo, the player's character catched the supposed shadower and demanded to know who had sent him. The poor guy couldn't think of a more convincing lie than to say he'd been paid to track the PC by "an agent", which phrase the player twice managed to mishear as "Alagant", which he took to be an Arabic name. Cue a hunt for this no doubt key cult leader that lasted through-out the party's stay in Egypt. Every failure to find him naturally being proof of the cult's omnipotence.

(Letting such a misunderstanding arise due to poor hearing may be regarded as harsh, I grant, but as the PC in question had a limited command of Arabic it felt appropriate.)
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malcojones
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PostPosted: Sun Nov 08, 2009 2:08 am    Post subject: Masks epic Reply with quote

About 15 long sessions spread over as much as 3 years.

Best, malcojones
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Umbrood
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PostPosted: Mon Nov 09, 2009 12:29 pm    Post subject: Reply with quote

The group I'm currently in have been playing for around 13 months now and are going to run session number 36 today and we are in Cairo at the moment. I'm guessing it will be at least as many session more until we have finished but I'm not sure as I haven't read the adventure and don't want spoilers Smile
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Skraek
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PostPosted: Sat Nov 14, 2009 11:42 am    Post subject: Reply with quote

Thanks for all those answers people!
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