Welcome to Yog-Sothoth.com
The Cthulhu Wiki - Correlating that which should not be!

 Create an AccountYour Account | Downloads | Product Database | Find Players | Play Online | Wiki | Yog Radio | Shop | Patronage | Forums  

Main Menu
· Home
· Articles
· Contact us
· Downloads
· FAQ
· Forums
· Journal
· Links
· Members List
· News Archive
· News Search
· Private Messages
· Reviews
· Sections
· Surveys
· Top 10
· Your Account

"Tatters" Audio Game

Forum Posts
Latest Forum Posts

London Sourcebook
Last post by Arseny in Classic era on Nov 20, 2009 at 22:35:51

Call of Cthulhu T-Shirt For Sale
Last post by MechSpike in For Sale on Nov 20, 2009 at 21:50:57

A sudden realization and now a question.
Last post by chicklewis in The Game on Nov 20, 2009 at 20:49:40

Designs for Innsmouth in 3D - What do you think?
Last post by PoC in Book of Dark Wisdom on Nov 20, 2009 at 20:31:56

[NMN] Human Corpse Fat Ring Broken Up???
Last post by spookyparadigm in Anything else... on Nov 20, 2009 at 19:58:54

Our Ladies Of Sorrow reviewed on Lost Coast Mythos
Last post by csmithadair in Miskatonic River Press on Nov 20, 2009 at 19:21:24

HotOE question for people who have played. SPOILERS
Last post by Karloff in Classic era on Nov 20, 2009 at 19:00:07

Hello and a question or two
Last post by csmithadair in Trail of Cthulhu on Nov 20, 2009 at 18:40:48

Guestbook (Introduce Yourself!)
Last post by Fallingtower in Meetings & Greetings on Nov 20, 2009 at 18:03:56

Mr. Wick's Meme
Last post by Talionis in Anything else... on Nov 20, 2009 at 17:48:16



Forums RSS Feed

Help Keep Yoggie Going...
Yog-Sothoth Needs You!
Donat-o-Meter Stats

November´s Goal: $99.00
Due Date: Nov 30
Gross Amount: $40.00
Net Balance: $37.23
Left to go: $61.77

©
Donations
Anonymous
moonbeast
Anonymous
Anonymous

Become a Patron
Support from $5/month
gains you access to extras, (over 9 GB of extra content) while helping to keep YSDC online.
Click for More Info
Login Name

Last 5 Journal entries
· The Phantom of Wilson Creek 2.5
(Max_Writer)
· The Phantom of Wilson Creek 2
(Max_Writer)
· The Phantom of Wilson Creek 1.5
(Max_Writer)
· The Phantom of Wilson Creek 1
(Max_Writer)
· Music of the Spheres 2
(PetersKill)


PoC on Twitter

Newest 10 Downloads
· 1: HPL Film Festival 2009 Video Report by Rev Danno
· 2: Yog Radio #39
· 3: Direct Podcast Feed for Tatters of the King
· 4: Tatters of the King episode 01
· 5: Tatters of the King episode 00 - Character Creation
· 6: Tatters of the King Characters - First Generation
· 7: Lairs of Cthulhu - Treadwell Lecture by James Holloway
· 8: Mythos Mysteries for Meddling Kids
· 9: Burning Stars handouts
· 10: Horror on the Orient Express handouts by WatsonSE
   ———
  of 680 downloads on YSDC


  
David Conyers (Author)
Author of Secrets of Kenya



Page: 1/3


Photo of David ConyersDavid Conyers has written extensively for Lovecraftian and Call of Cthulhu games magazines along with authoring several CoC scenarios and the Secrets of Kenya supplement from Chaosium. Here David talks about his life with the tentacled one, his co-authored Mythos fiction work (The Spiraling Worm with John Sunseri) and what the future may hold. David is also a long time Son of Yog-Sothoth on YSDC.

YS: How were you introduced to Call of Cthulhu?

DC: I'd been gaming since the early 1980s, trying games like Dungeons & Dragons and Traveller. For me Dungeons & Dragons was too focused on rules, killing monsters and collecting magical items, and Traveller was all about the military in a rather sterile science fiction environment (compared to some of the science fiction novels I'd been reading at the time). It was not until the mid-1980s that I was first introduced to Call of Cthulhu at an impromptu session at a friends place in the Adelaide Hills where I grew up. I quickly generated a private eye and we played Mark Morrison's The Crack'd and Crook'd Manse when it was still a Multiverse scenario. My character lived, half the party died, but I was hooked. It was so different to any other role-playing game that I tried.

From there I went on to play The Madman, The Warren, The Auction, The Mauretania, Death in the Post and the beginnings of the Shadows of Yog-Sothoth campaign. What appealed to me was this game that focused on investigation and problem solving, not just upon killing and collecting magic items to define a character. I had a real sense of accomplishment if I reached the end of an adventure alive and sane, doubly so if we also defeated the threatening cosmic horror.

A short time later still a teenager my family moved to Melbourne and a group where I could play Call of Cthulhu was lost to me. I eventually bought the rules book, The Fungi from Yuggoth and Cthulhu Now to run scenarios with my new Melbourne gaming friends, and was immediately hooked a second time when I'd read my purchases. After that I sought out the fiction, first reading Ramsey Campbell's excellent New Tales of the Cthulhu Mythos and then some of Lovecraft's works himself.

YS: Why do you think the game has been so successful?

The ColonyDC: I liked Call of Cthulhu because players' characters are real people without superpowers, and so by default the game encourages deduction, problem solving and a real courage to face horrors that are vastly more powerful than their mere human characters fighting them. Once players begin to obtain magical or technological items to defeat their foes, then the focus becomes a power game, changing to a Dungeons & Dragons style setting. Cthulhu doesn't do this. The Sanity system I think is one of the big appeals, especially when playing the game for the first time. It's a novelty, this massive statistic that you can't control but controls you.

Lovecraft himself had lots of great ideas, which became a strong foundation for the setting. Even though Lovecraft has been dead for 70 years the Cthulhu Mythos is alive and well today, mostly because of the many talented and inspiring writers, game designers and film makers contributing to the setting, growing it, evolving it, keeping it alive.

I also think the Basic Roleplaying System (BRP) is another key to the game's success. It's simple to understand but complex enough to be adaptable to any situation, ideal for any setting (fantasy, modern, horror, science fiction, superheroes) and you don't need to know the rules to play the game.

Lastly, I think the Call of Cthulhu has been successful because it is a more intelligent role-playing game, retaining older gamers, who normally give up on make-believe worlds in later life when the hack and slash approach has lost its appeal, or been replaced by a Xbox or a PlayStation.

YS: What is your favourite era (& why)?

DC: I like both the 1920s and the modern era. 1920s works well because the setting is familiar enough, yet the world is more exotic than it is today, and there remain unexplored regions of the world where horrors and cultists can lurk. For example, the heart of the Amazon, the Congo, the Himalayas and Antarctica are still mysterious places, while the modern era these locales have all been mapped and understood. Strange mythos-tainted villages like Dunwich or Goatswood are also believable in the 1920s, as are Cthuluh Mythos worshipping cults. Noir and pulp styles of gaming are also so easy to adapt.

The modern era is nice, but it's a different kind of horror and focus. I think the best setting to come out of the modern era is Pagan Publishing's Delta Green, as it better reflects the state of the modern world, as opposed to translating Lovecraft's old ideas into a new setting. Modern day villains are not cultists but unscrupulous corporations, corrupt governments, terrorists, serial killers, child pornographers and organised criminal syndicates, especially when they are tainted with the Mythos. The modern era better lends itself to the science fiction elements of Lovecraft's vision, but I don't think that angle been done well yet.

YS: Do you have any memorable moments from play?

DC: For me the game was most memorable when I first started playing it, as I had no idea how deep the Cthulhu Mythos extended, and here I was as a player, trying to understand more and more of this terrifying universe through my characters, of this rich and imaginative setting.

I remember playing The Hermetic Order of the Silver Twilight in Shadows of Yog-Sothoth. A friend and I were deep underground in the catacombs resurrecting victims from their component blue-grey powder, trying to figure out what the hell was going on with the Silver Twilight. Then I went mad, dropped our only torch and everything went dark. The other guy I was playing with fell into a pit, and I was feeling around blindly for our only light. Then someone started to come down the stairs... It's just fun and scary, trying to think our way out of a hopeless situation.

YS: Do you still play Call of Cthulhu?

DC: I game with three guys once a week. We alternate between Cthulhu and other games. I now can't play Cthulhu since I know the setting so well, there is just no suspense for me any more. Before I recently moved from Melbourne back to Adelaide, fellow writer David Witteveen was running Horror on the Orient Express. I hadn't read the campaign in at least a decade, but here I was, remembering the scenes as they were about to come into play. The good old days were gone. I still run the game and I'm considering a Delta Green campaign next, mixed in with the setting John Sunseri and I created with our novel The Spiraling Worm (more on that book later).

YS: Do you have a favourite CoC supplement or scenario?

DC: There are so many campaigns, supplements and scenarios that I like, but if I was to pick one, Mask of Nyarlathotep stands out. It has this great back story with the Carlyle expedition and their members had personalities which shone through the narrative. It is also the best campaign to use exotic locales which transformed the game into a truly global experience and the pulp feel to the encounters is memorable.

YS: What inspired you to write for CoC?

Devil's ChildrenDC: I joined the Cthulhu Conglomerate in 1990, a group of gamer/authors whose members wrote and presented Call of Cthulhu tournament scenarios at Melbourne conventions. The group was very popular, and their games were always in demand. Members included Richard Watts, Mark Morrison, Penelope Love, David Witteveen and Liam Routt whose scenarios have appeared in Chaosium and Pagan Publishing supplements. I ended up writing three scenarios for the Cthulhu Conglomerate; The Colony, Devil's Children with David Witteveen and David Godley, and then A Handful of Dust, all of which are now available on Yog-Sothoth.com. I guess it was the immediate feedback from likeminded writers that got me started with the writing, and through the Conglomerate I was developing contacts with Chaosium.

Devil's Children was then picked up by John Tynes who published it as Pagan Publishing's first professionally produced supplement. I later sent him A Handful of Dust which he turned down. I can see why now, as it wasn't the best thing I'd written and it would conflict with their Delta Green setting that they - on reflection - were working on at the time (I turned Dust into a Delta Green scenario later when Yog-Sothoth.com published it). Keith Herber, when he was an editor with Chaosium was also about to publish one of my scenarios in a book tentatively entitled Expedition of Terror, scenario involving treks into the unknown wilderness such as the Amazon, the Sahara, the Himalayas, and in my scenario the Congo. Unfortunately Keith left the company a short time later and the publication feel by the wayside.

After all that experience I completed university, started working in a corporate job and writing fell by the wayside.

I've always wanted to write science fiction and dark fiction, and saw gaming writing as a valuable stepping-stone towards developing my craft. For various reasons between 1994 and 2001 I didn't do any writing, but I always wanted to. I made the decision in 2001 that I would get back to writing, finding time between my job and family commitments to type away on my computer, and then things started to happen. The Chaosium connection was still there, so I tried it again, and it work!




Next Page (2/3) Next Page


You can syndicate our news using an RSS/XML feed RSS/XML feed via backend.php, and our forum posts via backendforums.php
Logos and trademarks are property of their respective owners. Comments are the responsibility of their posters.
Call of Cthulhu is a Trademark of Chaosium Inc.



Web site engine code is Copyright © 2009 by PHP-Nuke. All Rights Reserved. PHP-Nuke is Free Software released under the GNU/GPL license.
Page Generation: 0.25 Seconds