Page: 1/2
Carl T. Ford
will be remembered by many as the owner and editor of DAGON, an early and
influential British CoC / Lovecraftian fanzine. At its height DAGON ran to
more than 1000 copies per issue, featuring articles and scenarios by the
likes of
Sandy Petersen, Mark Morrision, Marcus L. Rowland and Steve
Hatherley along with the literature of Ramsey Campbell, Brian Lumley,
Thomas Ligotti and Neil Gaiman - to name just a few. More than 10 years
after it's last publication Carl
talks to Yog-Sothoth about his trials & tribulations as the power
behind one of the most famous CoC 'zines.
YS: How were you introduced to
Call of Cthulhu?
CTF:I had just started college and
hooked up with a group of role-players who were mainly into D&D and
Traveller. I used to visit the old Games Workshop site in Dalling Road,
Hammersmith and it was ran by a big cheerful bloke called Tim, this was
in the days before GW became BIG and Tim would stock lots of fanzines in
the shop to encourage gamers and fans. I had always been keen on the
horror genre and would collect magazines, books, films (video had just
arrived), and anything gruesome I could lay my claws on. I had started
reading Lovecraft and then Chaosium brought out that Call of Cthulhu box
set. I bought that with cash given to me by my parents for Christmas and
was hooked.
YS:Why do you think the game
has been so successful?
CTF:Unlike the majority of RPGs, CoC
is fantasy based game in a world we all know. There are crazy occultists
out there and we often give thought to that dark realm of nightmare that
might possibly exist. The game goes to many lengths to make the
terrifying worlds of Cthulhu et al believable. RPCs mental stability is
affected if encountering anything from the dark side; characters waving
guns in public are likely to get arrested, etc. On top of this the game
gives us a real insight into the background details of the era in which
the adventures take place so it is valuable as an information source too.
But, aside from this its the monsters that prove fascinating as they are
drawn from the incredible imaginings of the world's greatest writers of
horror fiction.
YS:
Do you have any memorable moments from play?
CTF: Well it was always scary to play
the game at night on a winter's evening with a thunderstorm outside. My
fondest memory was particpating in a tournament at Reading University one
year. I went there with a good pal called Del Boon and we both dressed up
as a couple of 1920s gangster types. We got a few strange looks on the
student campus as we ponced about looking like pimps.
YS: What is your favourite era
(& why)?
CTF: The early 20th Century. At the
time occult society was the "new thing" on the underground. All those
'sinful' activities which seem tame nowadays were afforded a shady touch
of class; brothels, illegal drinking holes, gambling dens, drug
taking.... Hollywood was about to get its first taste of censorship, and
the Mafia were becoming big news. Somewhere amongst all that was a group
of writers that became known as the Lovecraft circle, who sat at
typewriters, in safe homes away from the sin-houses knocking out some
incredible tales that related darker things than anything reality had to
offer.
YS: Do you have a favourite CoC
supplement/scenario?
CTF: I have enjoyed lots but I
remember Masks of Nyarlathotep by Larry DiTillio and
Lynn Willis as being particularly clever and ambitious with its
global coverage, spanning New York, London, Cairo, Kenya, Shanghai and
Australia. I'm a fan of the cultist character Carl Stanford too (I always
wondered whether someone was having a laugh with me there - Add SAN
(CoC's prime trait) to my name and you get CARL sTan FORD.... And I also
love the scenarios of the Aussie writers Richard Watts and Penny Love,
"Tatterdemalion" in the adventure pack Fatal Experiments (based on R. W.
Chambers' The King in Yellow) is a particularly fine example of
translating fictional themes to the game. Mark Morrison is yet another
Aussie who writes subtle creepy scenarios and two he wrote for DAGON
based on the tales of T.E.D. Klein "Landscrapes" (later reprinted in At
Your Door) and "In a City of Bells and Towers" based on the writings of
Thomas Ligotti are especially haunting.
YS: How did DAGON come
about?
CTF: Well as I was saying, I started
playing Call of Cthulhu and armed with a little knowledge of the Mythos
gleaned from many mis-spent years collecting and reading as much horror
related stuff I could get my claws on. I thought I could write a few
scenarios and share them with a few people. As I said the Games Workshop
premises at Dalling Road stocked a few fanzines so I wrote my first
scenario "No Room at Innsmouth" and thought it would be fun to let a few
other gamers read it. I published it in 3 parts in DAGON, in extremely
limited quantities. I had to pay about 10p per page to photocopy it in
them days and tried to smuggle photocopies out at work (a girl I knew at
the time called Nicola, also helped rip her bosses off) and I hand
stapled the things at home. A few friends came on board to provide
illustrations and cartoons and it proved popular in Games Workshop. Word
got about amongst CoC players and a few die-hard Lovecraftians and the
print run expanded enough to allow professional printing with issue #7.
By this time I had been fortunate to attract quite a few decent
contributors so readers wouldn't have to stomach my crap any longer. I
never made any money from the magazine but the fact that it received such
positive feedback was enough payback. Dagon was fortunate to win the Best
Amateur Gaming Magazine three years running at the Games Workshop
Gamesday Awards and attract the likes of Brian Lumley, Ramsey Campbell,
Sandy
Petersen, and artists such as Dave
Carson which put me on a big enough high to continue publishing the
monster.
YS: What were your experiences
of running the magazine?
CTF: Almost all great. Publishing the
magazine has to be the best thing I've done with the little talent I
possess. It gained me lots of friends, helped keep me out of the pubs and
betting shops a little longer and introduced me to lots of talented
writers and artists whom I feel incredibly privileged to have met and got
drunk with. I was especially taken aback by the encouragement I received
from Chaosium - whose creator Sandy
Petersen fully endorsed what I was trying to do and ended up
contributing a regular column for the 'zine. DAGON also had a very loyal
fan base that has helped spread the word of HPL that bit further, I still
ocassionaly get enquiries
about the zine, from people wishing to buy back issues, - I still have
some! (plug, plug...)