Towards the end of this thread the perennial topic of Trail of Cthulhu and its no-rolls-for-clues mechanic came up again.
It's kind of a polarizing mechanic, people tend to either think it's - as one commenter put it - "a solution in search of a problem" or else they think it's a brilliant idea that eliminates a very real flaw in investigative roleplaying.
This is another one of those situations where I think the disagreement comes from rather subtle, but
This forum post got me thinking about the standard rationale given for Mythos Horror - in particular the idea that the Mythos is so horrifying because it challenges our "rational, scientific view of the world."
I think this misses a trick. Far from contradicting our rational, scientific view of the world, there is a sense in which the Mythos is directly inspired by it. Specifically, a lot of the concerns of Mythos horror seem directly inspired by scientific discoveries of
Looking at this forum post highlighted, for me, some interesting points about the different ways people respond to the Call of Cthulhu Sanity system. In particular, it feels to me like there are two key ways to react to the system which I'm inclined to call "Straight" and "Self-aware".
For the "straight" player, the sanity system represents a straightforward resource management system - effectively SAN is like hit points for your brain, and it makes no