Real life has taken it's toll on the creative juices for blogging and so it has really been far too long since the last update.
Real life has also interfered on the number of times we have managed to get together and role-play this year, which is sad but it tends to happen when your friends have kids and where I myself have a work that tends to involve plenty of over time on weekends and evenings...
But enough about the real life issues and let's focus on the world
This was the second Trail of Cthulhu scenario we played. We used the pre-generated characters supplied with the scenario. I had modified them as I only have two players and we try to use only one character per player. This meant adding some investigative and general build points. I also did correct a couple of errors in the characters that was not in line with the character generation rules.
DJ wanted to play the hobo, Charlie Allred, and BJ wanted to the play the archaeologist, Leroy Currie.
I don’t recall the exact circumstances but after reading the Cthulhu Invictus rule book I wanted to read more about Rome, both fiction and fact. One author that was suggested, it might have been here on this forum, was Steven Saylor and his books about Gordianus the Finder. The books are also known as the Roma Sub Rosa series (and I don’t know why either). I’ve finished the first two books, Roman Blood and Arms of Nemesis, and I’m almost done with the third novel Catilina’s Riddle. The books are
We played our first ever session of Trail of Cthulhu last Saturday. I was the Keeper with BJ and DJ as players. We played The Murderer of Thomas Fell and although the session could have gone a lot better we are quite enamoured with ToC as a gaming system. The scenario was good but could have been even better if I had read up on it a bit more a forehand; it would have saved a lot of frantic page-turning during the game…
So where to start? With the Trail of Cthulhu rules I think. It
Having paid some careful attention to the forum posts with regards to combat and initiative discussions and having done some thinking of my own I have decided to make the following addendum to the Combat rules.
1. Order of Combat is no longer to be in plain DEX order or governed by the length of your stick. Order of combat will be DEX+1D10. A medium lenght weapon will add a modifier of +2 and a long weapon will add modifier of +4. Most monsters will have attacks that can be described