Players in my game (you know who you are!), you shouldn't read this....
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An undersea Miskatonic U. expedition finds a huge air bubble beneath the Pacific, pinned beneath a gigantic rock shelf that opens into the surrounding water through strange rock archways, by appearances natural but too strangely regular to have not been created by
A few months ago our group went through the Classic adventure The Condemned, which features the horrible Great Old One Quachil Uttaus and a means of summoning him, the results of which are to destroy the summoner by rapidly aging him.
Two weeks ago they went through an adventure in which a mad doctor who was turning himself slowly into a shoggoth was attacking them. Although he still had human hit points he already had many shoggoth attributes, notably taking 1 point of damage from
I've been working on starting a Dreamlands campaign with our group to alternate with traditional 1920s Call of Cthulhu. One of the things I've found very useful so far have been just having general encounters to present, some appropriately disturbing/wonderous set-piece thing that can be rolled for or just inserted that helps to confirm the tone of the place. The campaign Spawn of Azathoth has an extended Dreamlands interlude with some of these (like the "Fried Somethings" stand and
I divided the adventure into six scenes, listed here along with the dangers each presented, which I find to be a useful way to balance the adventure:
1. A roadside diner on the way to Castronegro.
No danger.
2. The wasteland outside the ruins of the town.
Sanity loss from observing devastation, star vampire, toxic environment.
3. The remains of the town.
Star vampire, sanity loss from viewing mutated townsfolk, collapsing building.
I posted to the forum about my experience running this classic scenario for our group. As soon as they got into town one investigator, who I call Rodney, shot a constable rather than surrender his firearms, which threw the scenario entirely out of the realm of the published story. What followed became progressively more and more off-track, and I had to improvise much of what followed. Everyone had rather a lot of fun despite this, even though the proceedings didn't have a whole lot of Lovecraftian