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About JHarris

Basic Information

Date of Birth
February 24, 1973 (39)
About JHarris
Biography:
I created and maintain the PC computer game Mayflight, and am working on a second game called In Profundis. <a href="http://dl.dropbox.com/u/422596/Mayflight%20v1.02.zip">Download</a>. <a href="http://www.yoyogames.com/games/133155-mayflight">YoYoGames project page</a>. <a href="http://coindoorinterlock.blogspot.com/">COIN DOOR INTERLOCK blog</a>. I write the roguelike column @Play for GameSetWatch: http://www.gamesetwatch.com/column_at_play/ I also write the Game Design Essentials series for Gamasutra. The most recent article in the series is on "Real World Games," and is at: http://www.gamasutra.com/view/feature/5986/game_design_essentials_20_.php I keep a blog on the comic strip Peanuts, at: http://peanutsroasted.blogspot.com/ I occasionally contribute to the group video gaming blog Curmudgeon Gamer: http://www.curmudgeongamer.com/ I'm a Metafilter member, username JHarris. I really enjoy the roleplaying game Call of Cthulhu, and am a general fan of H.P.Lovecraft. I also like: Mystery Science Theater 3000, Paranoia (the RPG), Paranoia (the state of mind), Nethack, Rogue, Dungeon Crawl, roguelikes in general really, They Might Be Giants, all kinds of video and computer games, especially the works of Atari Games (the arcade company), Greg Johnson and NES-era Rare, the Linux operating system, and many other things really. Things I dislike: Ayn Rand, the Republican Party, the Tea Party, general obstructionist conservative nonsense (I'm not opposed to real conservatives though), most first-person shooter games, and pandering in all its forms.
Location:
Brunswick, Georgia, United States
Interests:
MetaFilter "The most merciful thing in the world, I think, is the inability of the human mind to cor

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1st March 2012 08:17 PM
Join Date
15th March 2010
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Recent Entries

Scenario idea

by JHarris on 16th October 2010 at 11:48 AM
Players in my game (you know who you are!), you shouldn't read this....

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SPOILER SPACE
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An undersea Miskatonic U. expedition finds a huge air bubble beneath the Pacific, pinned beneath a gigantic rock shelf that opens into the surrounding water through strange rock archways, by appearances natural but too strangely regular to have not been created by

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Awesome occurance [SPOILERS]

by JHarris on 5th October 2010 at 08:02 PM
A few months ago our group went through the Classic adventure The Condemned, which features the horrible Great Old One Quachil Uttaus and a means of summoning him, the results of which are to destroy the summoner by rapidly aging him.

Two weeks ago they went through an adventure in which a mad doctor who was turning himself slowly into a shoggoth was attacking them. Although he still had human hit points he already had many shoggoth attributes, notably taking 1 point of damage from

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Dreamlands encounter ideas

by JHarris on 7th July 2010 at 10:08 AM
I've been working on starting a Dreamlands campaign with our group to alternate with traditional 1920s Call of Cthulhu. One of the things I've found very useful so far have been just having general encounters to present, some appropriately disturbing/wonderous set-piece thing that can be rolled for or just inserted that helps to confirm the tone of the place. The campaign Spawn of Azathoth has an extended Dreamlands interlude with some of these (like the "Fried Somethings" stand and

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Call of Cthulhu

Secret of Castronegro Session 3, part 2

by JHarris on 6th June 2010 at 02:38 AM
I divided the adventure into six scenes, listed here along with the dangers each presented, which I find to be a useful way to balance the adventure:

1. A roadside diner on the way to Castronegro.
No danger.

2. The wasteland outside the ruins of the town.
Sanity loss from observing devastation, star vampire, toxic environment.

3. The remains of the town.
Star vampire, sanity loss from viewing mutated townsfolk, collapsing building.

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Secret of Castonegro, session 3. part 1

by JHarris on 30th May 2010 at 12:00 PM
I posted to the forum about my experience running this classic scenario for our group. As soon as they got into town one investigator, who I call Rodney, shot a constable rather than surrender his firearms, which threw the scenario entirely out of the realm of the published story. What followed became progressively more and more off-track, and I had to improvise much of what followed. Everyone had rather a lot of fun despite this, even though the proceedings didn't have a whole lot of Lovecraftian

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