UK Games Expo 2012

4 Visitor Messages

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    Finally you arrive at the fissure, where the computer tells you the signal is coming from. It is a deep ravine. Obviously our search by vehicle can proceed no further; you must continue on foot. You see a deep cliff, leading down terraces to the ravine floor below. Faintly through the dusty haze and blinding glare of the noonday sun, you see the tops of what appears to be alien domes, similar in construction to the one that Hope and Bradbury colonies currently occupy…

    (too long to put in one post)
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    At times the signal weakens, and you could almost lose your way, but finally with its re-emergence, you continue your hot pursuit. Finally, you top the crest of a mountain chain that forms a ring around a vast crater.
    From this vantage point, you see what appears to be a vast network of rivulets, though now dry, cutting their way across the harsh, compacted soil. Following the course of an ancient river-bed through smalls hills, which have been worn down to small hummocks by aeons of exfoliation, you pass through countless worn boulders, pebbles and fine rusty sand. The sky above seems still and lifeless.
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    Though in school, every inhabit has learned all the Terran knowledge of Mars, the heights of Olympus Mons, the depths of Valles Marines, the truth is humanity’s foot or tyre has barely touched even one-hundredth of Mars’ alien soil. Looking up into the Martian heavens at night (with none of Earth’s familiar constellations) the colonists are constantly reminded of the universe’s vastness and their smallness in comparision – and how much more since their endless exile from their once glorious home in the cosmos. As they huddle closely around their nuclear fires, they can only hope and pray that some god would keep the darkness and eternal death at bay.
    So as the team embarks swiftly, they are doggedly pursued by the icy easterly wind that always arises with the dawn. The remote sun glares coldly, all dressed in stifled crimson, through the floating haze of fine sand. The Hummingbird follows the EMP radiation, taking you into vast lifeless desert and trackless wilderness…
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    Great to "see" you again... the game is doing well... This is my description of reaching the "First Contact" site...
    [I][COLOR="blue"]
    Once the crew is all loaded and buckled in, Jerry starts fires up the thrusters, and awaits the signal from Control to depart. Once the O.K. is given, he pulls back the throttle, and Hummingbird’s old engines whines loudly. Finally after the engine has warmed up, the noise quietened down to a soft whine.
    Though Jerry’s fast pace could give the impression of past acquaintance, really without the guiding beacon of the far-off signal and the onboard navigation systems, you would have no way of finding your destination.
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"The Universe has no obligation to be reassuring."
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eyeharvester's Fall Cthulhu Campaign Episode II

by eyeharvester on 2nd October 2011 at 08:11 PM
After the events of last session, the PCs decided to set down the road back to the castle, believing the children demon-ridden and perhaps under the spell of the strange, tall man that the old woman claimed had killed everyone. When they got there, they attempted to warn the Lord about all the things they had seen, but he seemed oddly unconcerned. At his side was a hale young man with a blond beard and a fiddle. After some questioning of this man, the PCs came to the conclusion that he was somehow

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eyeharvester's Fall Cthulhu Campaign Episode I

by eyeharvester on 2nd October 2011 at 06:35 PM
Right! So despite the things said in my "What I Want From Call of Cthulhu" post, this fall I'm not actually running a Classic Era campaign this fall. Instead, I'm running a modern day campaign that's equal parts Slender Man, urban legends, and occult conspiracy. Woops!

The campaign takes place in Chicago (and other places) in late spring/early summer 2011. It's a world very like ours - Barack Obama is president and pulp-era horror author H.P. Lovecraft is enjoying a resurgence

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What I Want From Call of Cthulhu, Part I

by eyeharvester on 22nd June 2011 at 01:45 AM
So -

I'm in the beginning stages of planning an ongoing, classic-era Call of Cthulhu campaign. I have elaborate, but vague, goals in mind from what I want from it, and so I'm going to start writing about 'em here to firm it all up in my head. Here are some of them in no particular order:

•*This is "Call of Cthulhu As She Was Written". This means the Classic Era of the '20s & '30s, and it means that it will at the very least begin in the United States.

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