- Date of Birth
- February 24
About kafkonia
- Location:
- The Frozen Wastes
Founding member of the Grace Murphy Fan Club.
Total Posts
- Total Posts
- 143
- Posts Per Day
- 0.08
General Information
- Last Activity
- 17th May 2012 09:28 PM
- Join Date
- 12th March 2007
View kafkonia's Blog
by
kafkonia on 23rd June 2007 at 04:05 AM
So it's true what they say about players always throwing a monkeywrench in your plots. Even when, like me, you don't really have a plot -- just some ideas, a scene or two, and a fleshed out backstory to be discovered appropriate. I expected the PCs to stay in Ottawa, maybe follow up on the mention in Mr. Crawford's notes of how you could contact "George" by placing an ad in the paper.
Instead they notice that Mr. Crawford's list of contacts includes Tesla in New York, and
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kafkonia on 20th June 2007 at 02:54 AM
After a misfire last weekend, today was a better session than the first -- in spite of, or perhaps because of, us being down two players. While this situation stopped us from gaming on last Sunday, I decided not to let it be an issue today, and so we forged ahead with the three who made it. And it was a blast.
I had to toss out everything I had prepared because it focussed on plot threads for the two missing PCs. Instead I went off the cuff -- even moreso than I did in the first session
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kafkonia on 3rd June 2007 at 09:55 PM
I did much less actual preparation for today's session than I should have, but things turned out for the best because I had done so much preparation. Confused?
You see, I have been spending an inordinate amount of time trawling through trivia, wikipedia, and various religious, literary, historical, and quasi-historical reference in building this campaign. Making note of interesting synergies of names, dates, or other facts and fancies, overlaying them, comparing them to one another,
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kafkonia on 30th May 2007 at 03:19 AM
The second half of character creation has come and gone, with the two players absent last session able to make it this time, and one player from last session MIA today. Things are starting to fall into place -- we complimented the trio built last week with a young, unmarried socialite and a poor young woman who believes she's able to commune with the dead. So our young widow has hired her to conduct a séance in the hopes of contacting her late husband, and naturally has invited the socialite and
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kafkonia on 25th May 2007 at 01:32 AM
That is the tentative name for my new Gaslight-era, non-CoC game, and the name of an organization within it.
The name is more meaningful than it first appears, as Hermetic in this case means not just "occult" or "mystical", but specifically refers to early works of the Gnostics (see www.m-w.com for this definition), and the worldview I will be promulgating will be drawing on elements of Gnosticism, Manichaeanism, and the like. The Order has been founded to battle
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