I'm reading it now (in the middle of "The Jermyn Horror"). That review points out something not...
Here is the first (very long) review Iíve found for it. He seemed to really like 3 out of 5...
I agree with DarkEther, sometimes you have to abandon reality for the sake of the game. As a general rule you can find extraordinary people who were
Thanks for the links - I've been searching around for some good background mood music for the game.
Much as we all probably had to do with the lowly kobolds in D&D by making a variant, you can teach them that not every ghoul is just a plain old ghoul,
To start out my Invictus campaign, and to emphasize to the players that this was an ancient culture, and not a fantasy rpg or the 1920's, my opening was
Some time you have to give up realism for the sake of the game and the players. I'd only try something like that if all the players were comfortable
Make of this what you will....
Speaking as the layout guy, information design doesn't begin with the layout.
And if the system appeared easy, I'd be all
Perhaps there could have been a separate chart, or a different order, or a better lay-out, but that is a lay-out problem, not an authorial one as it is
So that the relationships between the pieces are evident within the presentation and context of the pieces themselves; so that I can see whether or not
I dance when I'm sober. Does that make me insane? -- short answer: probably.
I've listened to the Skype of Cthulhu and I would have to
March 17, 1922
As the group returned to Wilkes-Barre, they looked over...
In this scenario, the Investigators are summoned by an army commandant in...