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Moth_maggash

Violence RPG

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WEll, well, well... They said it couldn't be played, they laughed at me... But I showed them... I showed them ALL!!
I GMed my first, and absolutely, positively last session of Violence, the RPG of egregious and repulsive bloodshed, though i might incorporate some ideas from it into some of my games. Jesus, this thing plays like half a scroll with a summon GOO spell. It's broke when you get it, and if you manage to get it up and running, your haven't done yourself any favours..
No initiative, no combat sequence, unless you powergame, you have basicly a 50/50 chance of performing normal tasks, no chance of difficult things, no rate of fire... the list goes on.
My players seemed content though, especially "mr gung-ho". We laughed, we battered, we blew up. A lot of extremely painful and funny situations for the characters.. The image of that burning coast-guard boat, crashing into the pier at over thirty knots, "mr gung-ho" halfway through the door on the side(ouch)...
The whole car chase down the hills before the pier.. I think the best part was the first car-chase that resulted in everyone botching their shoot/drive rolls for 3 consecutive rounds, resulting in the PCs doing a 180, hitting an old lady, and crashing into a telephone post, the cop riding shotgun miserably failing his shot as the driver miserably failing his roll, ending with the driver being shot by the passenger, sending the car front-to-front into the PCs car(another pain roll guys). The only reason they survived the first 20 minutes was the prolific drug-abuse(I gave temporary boosts, forcing them to maintain and increase the high to survive the increasing amount of punishment taken. CON rolls not to O.D.). Although it was hysterical and pretty interesting, I've never winged so many rules in a single sessions EVER, and I've made up a game while playing it several times(I call it freehand :P I decide on the stats to be used before the game, and everything else is winged).
The sad thing is I never got to play out the Crips VS Bloods plot I had going, since everything went to hell in a handbasket on their first trip out. They did however bond with the Bloods, by robbing a Crips dealer(DRUGS MUST HAVE DRUGS MUST HA....)It took them approx. 10 minutes to perform their first murder, and another 20 minutes to become FBI's most wanted(shared first place).
I think I'll have to draw a picture of "mr.gung-ho" at the end of the game, before that chopper gunned him down..
Picture this: He ties kevlar vests to his legs, and his arm(his left is a mangled stump with the physical properties of over-cooked pasta), uses an old Nazi-helmet(w/spike) he stole from a white supremacist they killed, is carrying an AK-47 on his back, 2 shopping bags full of loaded clips, and about a dozen disposable Surface to Air missiles. They all detonate upon his death, of course, sending him onto a church spire...
Man this is a long post, and definitly on the wrong forum, but I just thought I'd share.
Enough of this, though.. Back to fighting yoggie-spawns

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  1. Moth_maggash's Avatar
    No, I didn't... I thought that was another game one played after a session of any RPG, but can't remember it in Violence... Strange. I really can't remember alot from that book now(failed my INT roll, so it repressed) Don't really think it'd be necessary though. My one player who always plays chaotic evil lunatic, positively loved the game, said it's his new favourite , so imagine how that would go over with a therapist... The other guy said it was VERY funny, let's shelf it while we're ahead...