Skills: a stab at stat-basing
by , 6th January 2013 at 09:35 PM (197 Views)
Last year, I started having a look at skills, aiming to think about setting defaults based on stats, rather than the arbitrary numbers we normally use. In that post, the furthest I got was listing the distributions of base skill levels, and setting up some loose categories for skills based on how reliant they are on training versus innate ability. I stopped mainly due to space reasons, because now we get some massive tables.
As a reminder, I'm testing defaults based on four skill categories with their own multipliers:
* Common: x3
* Professional: x1
* Esoteric: /2
* Specialist: /10
At the moment, my calculations look like this (I’ve gone with an average of 14 EDU to allow for the fairly common age adjustments):
Skill Default Type Multiplier Requirement Base stat Stat average Stat-based
averageMin Max Accounting 10 Professional 1 Reasoning INT 13 13 8 18 Anthropology 1 Specialist 0.1 Study EDU 14 1 1 2 Archaeology 1 Specialist 0.1 Study EDU 14 1 1 2 Art 5 Esoteric 0.5 Hand-eye
coordinationDEX 10 5 2 9 Astronomy 1 Specialist 0.1 Study EDU 14 1 1 2 Bargain 5 Esoteric 0.5 Personality APP 10 5 2 9 Biology 1 Specialist 0.1 Study EDU 14 1 1 2 Chemistry 1 Specialist 0.1 Study EDU 14 1 1 2 Climb 40 Common 3 Muscle STR 10 30 9 54 Conceal 15 Professional 1 Reasoning INT 13 13 8 18 Craft 5 Esoteric 0.5 Dexterity DEX 10 5 2 9 Credit Rating 15 Professional 1 Personality APP 10 10 3 18 Cthulhu Mythos 0 Arcane N/A Mythos exposure N/A N/A N/A N/A N/A Disguise 1 Specialist 0.1 Personality APP 10 1 0 2 Dodge 20 Common 3 Dexterity DEX 10 30 9 54 Drive 20 Common 3 Dexterity DEX 10 30 9 54 Electrical Repair 10 Professional 1 Reasoning INT 13 13 8 18 Fast Talk 5 Esoteric 0.5 Personality APP 10 5 2 9 First Aid 30 Common 3 Composure POW 10 30 9 54 Fist/Punch 50 Common 3 Dexterity DEX 10 30 9 54 Geology 1 Specialist 0.1 Study EDU 14 1 1 2 Grapple 25 Common 3 Muscle STR 10 30 9 54 Handgun 25 Professional 1 Hand-eye
coordinationDEX 10 10 3 18 Headbutt 10 Professional 1 Muscle STR 10 10 3 18 Hide 10 Professional 1 Bulk SIZ 13 13 6 18 History 20 Common 3 Study EDU 14 42 18 63 Jump 25 Common 3 Muscle STR 10 30 9 54 Kick 25 Common 3 Dexterity DEX 10 30 9 54 Law 5 Esoteric 0.5 Study EDU 14 7 3 11 Library Use 25 Common 3 Reasoning INT 13 39 24 54 Listen 25 Common 3 Observation INT 13 39 24 54 Locksmith 1 Specialist 0.1 Dexterity DEX 10 1 0 2 Machine Gun 15 Professional 1 Hand-eye
coordinationDEX 10 10 3 18 Martial Arts 1 Specialist 0.1 Dexterity DEX 10 1 0 2 Mechanical Repair 20 Common 3 Dexterity DEX 10 30 9 54 Medicine 5 Esoteric 0.5 Study EDU 14 7 3 11 Natural History 10 Professional 1 Study EDU 14 14 6 21 Navigate 10 Professional 1 Observation INT 13 13 8 18 Occult 5 Esoteric 0.5 Study EDU 14 7 3 11 OHM 1 Specialist 0.1 Reasoning INT 13 1 1 2 Other Language 1 Specialist 0.1 Reasoning INT 13 1 1 2 Own Language 65 Study EDU 14 0 0 0 Persuade 15 Professional 1 Reasoning INT 13 13 8 18 Pharmacy 1 Specialist 0.1 Study EDU 14 1 1 2 Photography 10 Professional 1 Study EDU 14 14 6 21 Physics 1 Specialist 0.1 Study EDU 14 1 1 2 Pilot 1 Specialist 0.1 Reasoning INT 13 1 1 2 Psychoanalysis 1 Specialist 0.1 Study EDU 14 1 1 2 Psychology 5 Esoteric 0.5 Observation INT 13 7 4 9 Ride 5 Esoteric 0.5 Dexterity DEX 10 5 2 9 Rifle 25 Professional 1 Hand-eye
coordinationDEX 10 10 3 18 Shotgun 30 Professional 1 Hand-eye
coordinationDEX 10 10 3 18 SMG 15 Professional 1 Hand-eye
coordinationDEX 10 10 3 18 Sneak 10 Professional 1 Dexterity DEX 10 10 3 18 Spot Hidden 25 Common 3 Observation INT 13 39 24 54 Swim 25 Common 3 Muscle CON 10 30 9 54 Throw 25 Common 3 Dexterity DEX 10 30 9 54 Track 10 Professional 1 Observation INT 13 13 8 18
Okay. Firstly, given that human stats range from 3-18, stat-dependent Esoteric and Specialist skills are basically redundant. With rounding up, we might end up with the odd 2% in Astronomy, but honestly I’m not convinced it’s worth the hassle. I think we might as well go with Esoteric and Specialist skills staying at 5% and 1% respectively, and just have the others stat-based. Although, I suppose 4-9% for Esoteric skills is a significant range...
Secondly, Own Language at the very least is still an issue, because it’s such a spectacular outlier.
Let’s have a look at the differences between the two generation methods.
In terms of stat-selection:
* POW has ended up as the base for a single skill, First Aid. I decided that ability to act calmly and rationally was the main factor here, as a lot of first aid is pretty self-evident or common knowledge, and POW's the best stat I could find for composure.
* Most skills are based off either EDU or INT, since they’re either a matter of learning facts and methods, of problem-solving, or of deducing from observation. There’s no stat that really deals with observation or awareness.
* I ended up lumping in hand-eye coordination, awareness of body, and manual dexterity as all DEX-based
* Swim alone is based on CON. I decided that in general, this skill is more about endurance and physical fitness than ability to exert force, unlike Jump and Climb, though I'm open to persuasion.
* Hide alone is based on SIZ. Classically stealthy skills seem to use Dexy stats, but given how specific the Hide skill is, I think “how easy are you to conceal” is the major issue. There’s plenty of potential to have SIZ play into stats, but I don’t see it as a good default determiner of anything except Hide.
* Most of the EDU- and INT-based skills are those associated with high-EDU or high-INT characters, who typically have the points to buy them as well as the inclination. One possible complication is that this will give such characters a bigger advantage than usual: not only do they have the same large number of points to spend, but their costlier skills have a higher base value.
* On the other hand, characters with their higher values in other stats should also see some benefit, because with higher base values in (say) DEX-based skills, their small pool of points should stretch further. APP increases in value by its contribution to Fast Talk and Credit Rating.
* On the downside, DEX gains additional prominence as a useful stat, while STR and particularly CON remain relatively weak. I really can’t see any case for setting anything else to CON or SIZ, except a remote shot at Grapple.
Out of space again! So I'll save my analysis of the changes to skills for next time. As always, comments and feedback are very welcome.












