Tatters of the King
by
, 18th September 2011 at 04:07 PM (866 Views)
Hoy... blimey... I've been meaning to run this for about 2 or 3 years now and - finally - after the sudden and surprisingly bloodless finale of the GURPS-based homebrew campaign set in Ian M. Banks' "Culture" universe that I'd been playing in for a few months... its my turn to DM tonight.
Still not sure I'm going to be ready. Prepping merrily away right now. Tatters is full of characters - characters who know stuff and have quite well fleshed out personalities and motivations. One of the early challenges for the Keeper is, I think, dumping the players into a social setting with a whole bunch of characters like this and orchestrating a series of hopefully engaging conversations. Tricky, I think.
Gunfights are easy. Exploration, encounters with mythos fiends, the inevitable player burglary expedition, these things are easy to do. Lengthy conversations with complex NPCs... that's hard.
Anyway, hope I can pull it off at least passably. Tatters is a wonderful campaign. Just reading the campaign book is a thrill in itself. There are some utterly monstrous moments - things that'll make you explete loudly when you first read 'em - and they're generally not of the "and then the great old one eats 1d6 party members" type. For the most part, Tatters' big confrontations are much more technically survivable but full of really shocking and dramatic spectacle. Awesome moments you can throw your players into without guaranteeing the next session is spent rolling up replacement characters.
Well, I better get back to it. I'm starting either tonight or next weekend, depending on how ready I feel by about 6pm today.










