Gasmasks of Nyarlathotep: Cthulhulike
by, 28th April 2011 at 02:09 AM (925 Views)
Now that Arc Dream have released "Cthulhulike", a free handout for converting CoC characters into "Godlike", their game of WWII supertalents (made period non-specific in Wild Talents), it's becoming harder to avoid the conclusion that Wild Talents/Godlike/Nemesis is the natural system to use for Gasmasks. I've been wondering how to handle all of the squad combat, vehicle combat, mass combat vs monsters etc that a wartime setting naturally throws up, but CoC is really not designed for. Not to mention all the tedium of statting weapons, vehicles, etc. Godlike, by contrast, is designed for precisely this setting (and by the people who gave us Delta Green at that).
I've always been a bit hesitant about the One Roll Engine system, because a. I can't easily intuit the probabilities of success/failure, as "number of matches on variable number of dice rolled" does not scale linearly and b. the mechanics make a bare success, an average success, and an outstanding success equally likely, whereas for realism, levels of success should be bellcurved or left skewed, IMHO (and c. I'm too old to learn these newfangled systems grumble grumble how do I calculate THAC0 again?). But the amount of well written supporting material is hard to beat.