View RSS Feed

Taavi

Gasmasks of Nyarlathotep: Cthulhulike

Rate this Entry
Now that Arc Dream have released "Cthulhulike", a free handout for converting CoC characters into "Godlike", their game of WWII supertalents (made period non-specific in Wild Talents), it's becoming harder to avoid the conclusion that Wild Talents/Godlike/Nemesis is the natural system to use for Gasmasks. I've been wondering how to handle all of the squad combat, vehicle combat, mass combat vs monsters etc that a wartime setting naturally throws up, but CoC is really not designed for. Not to mention all the tedium of statting weapons, vehicles, etc. Godlike, by contrast, is designed for precisely this setting (and by the people who gave us Delta Green at that).

I've always been a bit hesitant about the One Roll Engine system, because a. I can't easily intuit the probabilities of success/failure, as "number of matches on variable number of dice rolled" does not scale linearly and b. the mechanics make a bare success, an average success, and an outstanding success equally likely, whereas for realism, levels of success should be bellcurved or left skewed, IMHO (and c. I'm too old to learn these newfangled systems grumble grumble how do I calculate THAC0 again?). But the amount of well written supporting material is hard to beat.

Submit "Gasmasks of Nyarlathotep: Cthulhulike" to del.icio.us Submit "Gasmasks of Nyarlathotep: Cthulhulike" to StumbleUpon Submit "Gasmasks of Nyarlathotep: Cthulhulike" to Facebook Submit "Gasmasks of Nyarlathotep: Cthulhulike" to Twitter

Comments

  1. markhepworth's Avatar
    I'd heard of ORE, but never looked at it until about 5 mins ago. It's an interesting rolling scheme in some respects - I particularly like the idea of giving the player a dilemma between choosing different matches - but my first impression is that it's a little fiddly, and while that fiddliness could be compensated for with the two types of result from one roll, a lot of the mechanics don't really make enough use of that to justify it.

    I'd agree that BRP probably won't give you crunchy squad combat etc, if you think you'll be needing specific rules for that.

    Looking at their conversion, I think something more interesting could be done with the dice mechanic for sanity, perhaps to do with long term vs short term effects?

    Anyway, whichever system you go with, I'm following your plans with interest.