The rules are very minimal (fitting on a single piece of paper) and don't require a character sheet to play, so starting a game can be very quick.
Graham is allowing anyone to freely reprint the rules with their own publications for those who want a fast and light rules set included with their scenarios (simply get in touch with him first via thievesoftime.com).
Here's what Graham had to say:
"Cthulhu Dark is my rules-light Lovecraftian game. (It gets its name because it's essentially Cthulhu Light, but you can't call a Cthulhu game that, so it's Dark.)
The rules are fun and incredibly minimal: they fit on one sheet of paper. You don't need a character sheet to play, so you can start playing after two minutes of prep. Despite the simplicity, there are some interesting rules twists: look at the Suppressing Knowledge rule for an example.
I've played this a lot at conventions and it works pretty well.
Finally, if you write Cthulhu scenarios, you can use Cthulhu Dark to publish them as standalone products. This, in fact, is one reason I wrote Cthulhu Dark: because people wanted to buy my scenarios without buying a rules book. Put simply, you can Cthulhu Dark at the back of a scenario, free of charge, and publish it as a standalone thing."
For more details see Graham's web site at: www.thievesoftime.com
Download Cthulhu Dark (PDF, 98 KB)
There's also an ongoing discussion about Cthulhu Dark in the YSDC forums: Cthulhu Dark



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