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  • Carl T. Ford Interview

    DAGON Magazine Editor
    Carl T. Ford
    Carl T. Ford will be remembered by many as the owner and editor of DAGON, an early and influential British Call of Cthulhu/Lovecraftian fanzine. At its height DAGON ran to more than 1000 copies per issue, featuring articles and scenarios by the likes of Sandy Petersen, Mark Morrision, Marcus L. Rowland and Steve Hatherley along with the literature of Ramsey Campbell, Brian Lumley, Thomas Ligotti and Neil Gaiman - to name just a few. More than 10 years after its last publication Carl talks to Yog-Sothoth about his trials & tribulations as the power behind one of the most famous CoC 'zines.

    YSDC: How were you introduced to Call of Cthulhu?



    CTF: I had just started college and hooked up with a group of role-players who were mainly into D&D and Traveller. I used to visit the old Games Workshop site in Dalling Road, Hammersmith and it was ran by a big cheerful bloke called Tim, this was in the days before GW became BIG and Tim would stock lots of fanzines in the shop to encourage gamers and fans. I had always been keen on the horror genre and would collect magazines, books, films (video had just arrived), and anything gruesome I could lay my claws on. I had started reading Lovecraft and then Chaosium brought out that Call of Cthulhu box set. I bought that with cash given to me by my parents for Christmas and was hooked.

    YSDC: Why do you think the game has been so successful?

    CTF: Unlike the majority of RPGs, CoC is fantasy based game in a world we all know. There are crazy occultists out there and we often give thought to that dark realm of nightmare that might possibly exist. The game goes to many lengths to make the terrifying worlds of Cthulhu et. al. believable. RPCs mental stability is affected if encountering anything from the dark side; characters waving guns in public are likely to get arrested, etc. On top of this the game gives us a real insight into the background details of the era in which the adventures take place so it is valuable as an information source too. But, aside from this its the monsters that prove fascinating as they are drawn from the incredible imaginings of the world's greatest writers of horror fiction.

    YSDC: Do you have any memorable moments from play?

    CTF: Well it was always scary to play the game at night on a winter's evening with a thunderstorm outside. My fondest memory was particpating in a tournament at Reading University one year. I went there with a good pal called Del Boon and we both dressed up as a couple of 1920s gangster types. We got a few strange looks on the student campus as we ponced about looking like pimps.

    YSDC: What is your favourite era (& why)?

    

CTF: The early 20th Century. At the time occult society was the "new thing" on the underground. All those 'sinful' activities which seem tame nowadays were afforded a shady touch of class; brothels, illegal drinking holes, gambling dens, drug taking.... Hollywood was about to get its first taste of censorship, and the Mafia were becoming big news. Somewhere amongst all that was a group of writers that became known as the Lovecraft circle, who sat at typewriters, in safe homes away from the sin-houses knocking out some incredible tales that related darker things than anything reality had to offer.

    YSDC: Do you have a favourite CoC supplement/scenario?

    CTF: I have enjoyed lots but I remember Masks of Nyarlathotep by Larry DiTillio and Lynn Willis as being particularly clever and ambitious with its global coverage, spanning New York, London, Cairo, Kenya, Shanghai and Australia. I'm a fan of the cultist character Carl Stanford too (I always wondered whether someone was having a laugh with me there - Add SAN (CoC's prime trait) to my name and you get CARL sTan FORD.... And I also love the scenarios of the Aussie writers Richard Watts and Penny Love, Tatterdemalion in the adventure pack Fatal Experiments (based on R. W. Chambers' The King in Yellow) is a particularly fine example of translating fictional themes to the game. Mark Morrison is yet another Aussie who writes subtle creepy scenarios and two he wrote for DAGON based on the tales of T.E.D. Klein Landscrapes (later reprinted in At Your Door) and In a City of Bells and Towers based on the writings of Thomas Ligotti are especially haunting.

    YSDC: How did DAGON come about?

    CTF: Well as I was saying, I started playing Call of Cthulhu and armed with a little knowledge of the Mythos gleaned from many mis-spent years collecting and reading as much horror related stuff I could get my claws on. I thought I could write a few scenarios and share them with a few people. As I said the Games Workshop premises at Dalling Road stocked a few fanzines so I wrote my first scenario No Room at Innsmouth and thought it would be fun to let a few other gamers read it. I published it in 3 parts in DAGON, in extremely limited quantities. I had to pay about 10p per page to photocopy it in them days and tried to smuggle photocopies out at work (a girl I knew at the time called Nicola, also helped rip her bosses off) and I hand stapled the things at home. A few friends came on board to provide illustrations and cartoons and it proved popular in Games Workshop. Word got about amongst CoC players and a few die-hard Lovecraftians and the print run expanded enough to allow professional printing with issue #7. By this time I had been fortunate to attract quite a few decent contributors so readers wouldn't have to stomach my crap any longer.

    I never made any money from the magazine but the fact that it received such positive feedback was enough payback. DAGON was fortunate to win the Best Amateur Gaming Magazine three years running at the Games Workshop Gamesday Awards and attract the likes of Brian Lumley, Ramsey Campbell, Sandy Petersen, and artists such as Dave Carson which put me on a big enough high to continue publishing the monster.


    YSDC: What were your experiences of running the magazine?

    

CTF: Almost all great. Publishing the magazine has to be the best thing I've done with the little talent I possess. It gained me lots of friends, helped keep me out of the pubs and betting shops a little longer and introduced me to lots of talented writers and artists whom I feel incredibly privileged to have met and got drunk with. I was especially taken aback by the encouragement I received from Chaosium - whose creator Sandy Petersen fully endorsed what I was trying to do and ended up contributing a regular column for the 'zine. DAGON also had a very loyal fan base that has helped spread the word of HPL that bit further, I still ocassionaly get enquiries about the zine, from people wishing to buy back issues, - I still have some! (plug, plug...)