What You Need to Play, The World of Pokéthulhu, Creating your Cultist. Game Rules I: Using Abilities, Testing Your Abilities. Game Rules II: Pokéthulhu, Training Pokéthulhu. Rules III: Combat!, People Combat. Appendix: Pokéthulhu Aventures., Adventure Seeds.
Comments
Surely the ultimate nightmare cross-over. This is the first edition, limited to c. 100 copies and sold at Gen Con 2000. Pokéthulhu was later officially released as a second edition with a colour cover and expanded material.
The third edition of Pokéthulhu was released by Cumberland Games in electronic document format (PDF) and is now also available for free download at Yog-Sothoth.com.
Back Cover Text
That is not evil which can eternal lie, and with strange aeons even death may die! To bring down our masters on an icy night, And to claim the power when the stars are right...Derleth! Bloch! Team Eibon! Stand fast to resist our rage... Or flee to the safety of a new dark age!
FTAGHN! THAT'S RIGHT!
Amid the sagging gables of old New England, evil lurks...and squirms and scuttles, and purrs. Grownups are fleeing in terror, hiding behind the Elder Sign.
You're 10 years old. Your our last hope. Armed with a Shining Dodecahedron and the elder incantations to make it work, you capture the monsters and train them to use their power...But not for evil. For sport.
You've thrilled to the popular TV show. Now, you can play the game! Is your shoplifting score good enough to sneak a page from your opponent's Pokénomicon? Is your trained Jigglypolyp powerful enough to defeat a devolved Fungal Cluster? This is the world of Pokéthulhu, and now it's yours to save - or conquer!
squishy_brain_games@hotmail.com (We know, we suck. There will be a website and real e-mail address soon, we swear!)