The Case, The Wail of the Witch, The Fungi from Yuggoth - I: The Dreamer, II: The Thing in the Well, III:Castle Dark, IV:Sands of Time, V: Mountains of the Moon, VI:By the Bay: Part I, VII: By the Bay: Part II, VIII:Day of the Beast, Conclusion, Optional Scene 1: Halls of Celaeno, Optinal Scene 2: Voices Out of Time, Appendices, The Haunted House.
Comments
Curse of Cthulhu contains material that was originally presented in earlier publications titled Fungi from Yuggoth and Trail of Tsathogghua. The scenario “Wail of the Witch was Keith Herber’s first ever submission to Chaosium, and originally appeared in Different Worlds Magazine #30, pages M1-M7. The two independent adventures did not make it into the next printing of the Fungi from Yuggoth campaign, which was entitled Day of the Beast. Campaign features New World Industries (NWI), which reappears in At Your Door and Unseen Masters.
Back Cover Text
Two Independent Lead-in Adventures, Six Full-Color Pages, Two Optional Scenes. The World Will Be Ours, Again! Four thousand years ago a dying priest uttered a vengeful prophecy, and now a renowned psychic has disappeared and a gruesome series of child murders terrify Boston. Hired by a concerned relative of the missing psychic, the investigators travel to scenic San Francisco, the remote country of the Andes, the ruins of ancient Egypt, and to a crumbling castle in Romania. They discover an obscure and shadowy group known only as the Brotherhood, who plot a return to power and glory for an ancient king, and for a forgotten way of life. Curse of Cthulhu presents a 1920s campaign for the Call of Cthulhu roleplaying game. Containing thirteen total chapters, Curse of Cthulhu provides two possible lead-in adventures – each of which can be played independently. A separate concluding tale titled The Haunted House provides the ultimate in haunting adventure!