Third session, and first time all players where assembled. Seems this was a good thing, as suddenly the investigators started assembling information in light-speed. They are now working together (although still suspicious of each other) and they are forming theories that are not all too far from the truth.
Big action scene this time. Some injuries to investigators will have a few effects. First, it will make them more cautious in the future (good). Second, it's going to hamper them
Second session played, and still not a full crew. Next time I hope everyone will be here, so that I don't have to play an Investigator as well as focus on keeping.
Some friction among the investigators lead to gate keeping of information, and this in turn leads to them not getting a good view on what they know, and what they need to find out. I hope my "outer threat" device will force them to act together before it is too late.
One near fatality already,
First campaign started, with one session played, and I'm already thinking about the next campaign. Well, gotta put those thoughts to rest by focusing on this one.
Group seems fine enough, and everyone's playing their characters nicely. 'Spawn of Azathoth' works fine with a new group, at least so far, and I had no problems getting the characters together and start working together. Just add an extra element of danger, and they cuddle together like babies.