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Shimmin Bloeg



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Playtesting again

Posted by Shimmin Beg , in Call of Cthulhu, Keeping, actual play 16 October 2017 · 332 views
Audio, CoC 7e, Modern
Having just apologised for not really doing anything recently, I can offer this game recording by way of consolation. It's the second playtest of an occult-y, Hammer Horror-y modern day scenario set in Devon, which I wrote last year and have been slowly getting round to running. Link to my generic gaming blog here for downloads: http://librarians-and-le...


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Playtesting

Posted by Shimmin Beg , in Keeping, scenario 28 March 2017 · 552 views

This Sunday, my regular Pathfinder game was off due to GM commitments. It gave me the opportunity to volunteer to cover with a one-shot. Naturally, rather than attempt Pathfinder, I offered to drag one of my Cthulhu scenarios out of the cupboard, dust it off and try to entertain the folks. 
As it turned out, between one thing and another, only one...


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Fractal Skills in Call of Cthulhu

Posted by Shimmin Beg , in Call of Cthulhu, mechanics, Keeping 08 January 2017 · 790 views

I had some thoughts about Mythos skill while listening to some podcast or other - I can't remember which one now. Possibly RPPR. You can read a tome about Hastur and suddenly know about Ithaqqua. Or you can sometimes know about byakhees, and sometimes not. It's weird.

An idea came to me that you could introduce a fractal approach to Mythos skills (and i...


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The playing of Sir Ashby Phipps

Posted by Shimmin Beg , in design, Keeping, scenario 09 May 2016 · 601 views

So this weekend I finally managed to run the long-awaited playtest of The Perishing of Sir Ashby Phipps . 
(This post is spoiler-free.) 
Amongst other benefits, this means I no longer have to try and keep the details of the scenario to myself; I can actually discuss it with the close friends with whom I typically talk about all things gamey....


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Professional skills

Posted by Shimmin Beg , in mechanics, Keeping 28 February 2016 · 841 views

How skills work is of course a much-chewed-over topic here on Yoggie. The BRP system is inclined to be somewhat swingy, and while usually more or less fine for the rules-light game I want, it sometimes produces results that feel unsatisfying. The most common of these are when characters who are skilled professionals nevertheless fail to do something tha...


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On Cults of Chaos

Posted by Shimmin Beg , in Keeping 26 February 2016 · 640 views

So, Chaosium have the Cult of Chaos going on, and it's a great idea. It's a thing people have done throughout the history of the hobby, and it's just better all round if there's active support for that from Chaosium. I'm intrigued by the idea, partly because it seems like a way to meet people with compatible tastes. I moved recently, and currently ha...


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Fun-sizing the Great Old Ones: Ghatanothoah

Posted by Shimmin Beg , in Call of Cthulhu, design, Keeping 19 February 2016 · 789 views

Part four of a continuing, erratic series on using Great Old Ones. Ghatanothoah is one of the “lurking menace” gods, which I roughly file with Eihort. It is mostly notable for being so ugly that anyone beholding it will be turned to stone, yet their brain will live on forever into hideous insanity. Unlike Eihort, it's extremely passive and there's...


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Fun-sizing the Great Old Ones: Yog-Sothoth

Posted by Shimmin Beg , in Call of Cthulhu, design, Keeping 27 June 2015 · 846 views

Part three of a continuing, erratic series on using Great Old Ones. Yoggie is one of the woobly Great Old Ones, which I mentally lump in with Azathoth, Daoloth and so on. They share a few traits:
They’re some variety of huge, nebulous mass
They’re not tied to a physical location
They can in some sense be summoned, although it seems like this is a di...


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Fun-sizing the Great Old Ones: Cthulhu

Posted by Shimmin Beg , in Call of Cthulhu, design, Keeping 27 May 2015 · 935 views

In a previous post (also discussed in my other blog , because I'm disorganised, I suppose?) I talked about what makes a Great Old One difficult or easy to use in a scenario. I'm continuing today with the Big Green himself.

Cthulhu presents a few problems. I’ll talk about his home later. In terms of Cthulhu himself, his physical form is one of the iss...


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Fun-sizing the Great Old Ones: Azathoth

Posted by Shimmin Beg , in Call of Cthulhu, design, Keeping 18 May 2015 · 965 views

Challenge accepted.

For clarity, I’m not claiming to have a One True Canonical version of anything here. I specifically think these are difficult entities to use, and am trying to draw out a more user-friendly interpretation.

I think there are three main things that make a GOO easier to use:
cues I can throw in that evoke the feel of that GOO during th...


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Actual Play: Rigid Air

Posted by Shimmin Beg , in review, Call of Cthulhu, Keeping, actual play, scenario 12 February 2015 · 613 views

This is a review of Rigid Air from Fearful Passages .

Regular readers (as if!) might be puzzled to see this title, because I reviewed Rigid Air some time ago: http://www.yog-sotho...wish-rigid-air/

I gave a fairly favourable review based on my reading, and decided to put it on my Keeping pile in the hope of running it even...


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Tomefoolery, part seven

Posted by Shimmin Beg , in tomes, Keeping 10 February 2015 · 404 views

I've now written my seventh (and probably final) post about using Tomes of Ultimate Evil in RPGs. This time, I talk about disposal and destruction of tomes. This post is more general than some, and suited to many kinds of artefact destruction, as well as tomes that are only a bit evil - like most Mythos tomes!

I discuss options for keeping things hidd...


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Tomefoolery, part six

Posted by Shimmin Beg , in tomes, Keeping 10 October 2013 · 944 views

Part six of this series, dealing with containment of tomes, is now up on my other blog.


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Monster balance

Posted by Shimmin Beg , in Call of Cthulhu, mechanics, Keeping 10 July 2013 · 615 views

For some reason, I a) posted this on my other blog, and B) forgot to link it at the time. I talk a bit about what balance means in a game like CoC , and waffle vaguely about narrative monster roles.

Cthulhu monster balance


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Inside the Library: getting in and getting stuff

Posted by Shimmin Beg , in Keeping, inspiration 09 July 2013 · 811 views

Part 2 of a sporadic series about libraries, based on professional experience, hearsay and wild speculation.

So you’ve come to Lower Dulling, uncovered a peculiar event, and sought out the town library to research a few nuggets of hearsay. Or perhaps you returned from the Amazon with unusual botanical specimens, and rush to the Faculty of Horticulture in...


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Inside the library: Librarians and their ilk

Posted by Shimmin Beg , in Keeping, inspiration 06 July 2013 · 810 views

So I thought, given how often libraries pop up in this game, I would scribble down the odd thought about it from the other side of the desk. Obviously, there are many geographical, institutional and temporal differences between libraries and library practices, so this is just one perspective. To the many other library and information professionals I know...


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Tomefoolery, part five

Posted by Shimmin Beg , in tomes, design, Keeping 07 April 2013 · 407 views

Part five of this series is now up on my other blog, and discusses some physical and supernatural abilities that powerful tomes might have. Comments and suggestions are always welcome.


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Reviewish: Rigid Air

Posted by Shimmin Beg , in review, Call of Cthulhu, Keeping, scenario 04 March 2013 · 503 views

This is a spoileriffic review of Rigid Air by Marion and Phil Anderson, from Fearful Passages.

This is a fairly straightforward, punchy adventure that I found pretty impressive. It seems quite flexible in playstyle, and I can imagine playing it both as a nerve-wracking horror game and a pulpy monster-hunt. It also strikes me as suitable for various siz...


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Attributes: Keeping APP Appearances

Posted by Shimmin Beg , in Call of Cthulhu, mechanics, Keeping 01 October 2012 · 589 views

Today I’m looking at the APP(earance) stat. As with my previous post, while I argue about the way people tend to use APP it isn’t meant to be a rebuke to people who play things differently. I just think it’s interesting to think about.

APP seems to be the black sheep of the Attribute family. For one thing, it’s not as immediately useful as most of the ot...


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Attributes: on stat distributions

Posted by Shimmin Beg , in Call of Cthulhu, mechanics, Keeping 27 September 2012 · 408 views

So I’m quite opinionated, it turns out. A few forum threads, a couple of real-life discussions, and some things that have come up on podcasts (notably the Miskatonic University Podcast, episode 3) have left me thinking about some of the more oddball aspects of investigator characteristics. I’ve talked a bit about them here and there, but I thought I might...