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Shimmin Bloeg



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Playtesting again

Posted by Shimmin Beg , in Call of Cthulhu, Keeping, actual play 16 October 2017 · 310 views
Audio, CoC 7e, Modern
Having just apologised for not really doing anything recently, I can offer this game recording by way of consolation. It's the second playtest of an occult-y, Hammer Horror-y modern day scenario set in Devon, which I wrote last year and have been slowly getting round to running. Link to my generic gaming blog here for downloads: http://librarians-and-le...


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On Spells and their Multitudes

Posted by Shimmin Beg , in Call of Cthulhu, design 28 January 2017 · 564 views

The Call of Cthulhu rulebook - which is to say, the 6th edition, because that's the copy I own* - has a lot of spells in it. A lot of really quite specific spells. Things like Attract Fish , and Bring Pestilence, and Detransference, and Become Spectal Hunter , and Enchant Inflatable Dinghy (okay, I made that one up).  *Nothing against 7th edit...


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Fractal Skills in Call of Cthulhu

Posted by Shimmin Beg , in Call of Cthulhu, mechanics, Keeping 08 January 2017 · 773 views

I had some thoughts about Mythos skill while listening to some podcast or other - I can't remember which one now. Possibly RPPR. You can read a tome about Hastur and suddenly know about Ithaqqua. Or you can sometimes know about byakhees, and sometimes not. It's weird.

An idea came to me that you could introduce a fractal approach to Mythos skills (and i...


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Passing realisations on summoning

Posted by Shimmin Beg , in Call of Cthulhu, mechanics 15 July 2016 · 770 views

So I was reading up on monster summoning spells... for no reason (ahem)... and just noticed this in the sidebar: If a success, one being appears per spell, 2d10 game minutes after the chant concludes . 2d10 game minutes. Not "immediately". I'm pretty sure it's been immediate in most of the games I've heard feature summoning spells, because sum...


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Reviewish: Grave Secrets

Posted by Shimmin Beg , in review, Call of Cthulhu 12 July 2016 · 551 views
Review
This is a spoileriffic review of Grave Secrets, by Brian Courtemanche. 
Grave Secrets falls into an common spot for me, but for uncommon reasons. That spot is "scenarios that seems intriguing but I'd find very difficult to actually use". The reasons are that there's an interesting premise with a whole bunch of stuff I don't like behind it. 
Th...


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Fun-sizing the Great Old Ones: Ghatanothoah

Posted by Shimmin Beg , in Call of Cthulhu, design, Keeping 19 February 2016 · 787 views

Part four of a continuing, erratic series on using Great Old Ones. Ghatanothoah is one of the “lurking menace” gods, which I roughly file with Eihort. It is mostly notable for being so ugly that anyone beholding it will be turned to stone, yet their brain will live on forever into hideous insanity. Unlike Eihort, it's extremely passive and there's...


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Scenario Overload

Posted by Shimmin Beg , in Call of Cthulhu, design, scenario 25 January 2016 · 601 views

I seem to be a bit overwhelmed with ideas at the moment. It's a bit of a regular problem to be honest. Having moved home recently, I'm separated from my old gaming groups. I'm still playing in two online campaigns, one D&D and one World of Darkness (and both really fun). However, it does mean I'm left without a creative outlet. I'm not sure I cou...


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Fun-sizing the Great Old Ones: Yog-Sothoth

Posted by Shimmin Beg , in Call of Cthulhu, design, Keeping 27 June 2015 · 839 views

Part three of a continuing, erratic series on using Great Old Ones. Yoggie is one of the woobly Great Old Ones, which I mentally lump in with Azathoth, Daoloth and so on. They share a few traits:
They’re some variety of huge, nebulous mass
They’re not tied to a physical location
They can in some sense be summoned, although it seems like this is a di...


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Fun-sizing the Great Old Ones: Cthulhu

Posted by Shimmin Beg , in Call of Cthulhu, design, Keeping 27 May 2015 · 925 views

In a previous post (also discussed in my other blog , because I'm disorganised, I suppose?) I talked about what makes a Great Old One difficult or easy to use in a scenario. I'm continuing today with the Big Green himself.

Cthulhu presents a few problems. I’ll talk about his home later. In terms of Cthulhu himself, his physical form is one of the iss...


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Fun-sizing the Great Old Ones: Azathoth

Posted by Shimmin Beg , in Call of Cthulhu, design, Keeping 18 May 2015 · 960 views

Challenge accepted.

For clarity, I’m not claiming to have a One True Canonical version of anything here. I specifically think these are difficult entities to use, and am trying to draw out a more user-friendly interpretation.

I think there are three main things that make a GOO easier to use:
cues I can throw in that evoke the feel of that GOO during th...


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Actual Play: Rigid Air

Posted by Shimmin Beg , in review, Call of Cthulhu, Keeping, actual play, scenario 12 February 2015 · 612 views

This is a review of Rigid Air from Fearful Passages .

Regular readers (as if!) might be puzzled to see this title, because I reviewed Rigid Air some time ago: http://www.yog-sotho...wish-rigid-air/

I gave a fairly favourable review based on my reading, and decided to put it on my Keeping pile in the hope of running it even...


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First draft of Perishing complete

Posted by Shimmin Beg , in Call of Cthulhu, design, scenario 28 January 2015 · 506 views

After months of sporadic work, I've finally done something surprising - actually finished one of my scenarios! My few previous games have either been prewritten or skeletal things that I improvised around on the fly. This time, I have a fat, juicy 30-page scenario with what I fervently hope is a complete and coherent plot.

The thing I probably found ha...


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Special Collections: A Dream of the Hills and the Hills

Posted by Shimmin Beg , in Call of Cthulhu, tomes, inspiration 24 December 2014 · 771 views

This is the third in this irregular series where I offer some unusual tomes based on my experience in library work, starting with a non-standard tome type and turning it into an example, along with a few ideas for how they might be used.

Realia

Substantial libraries’ Special Collections holdings often include things that don’t really fall into any of t...


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Reviewish: The Menace from Sumatra

Posted by Shimmin Beg , in review, Call of Cthulhu 03 June 2014 · 142,054 views

or, The Adventure of the Explorers‘ Return, wherein investigators are drawn into deadly battle in the by-ways and fogs of metropolitan London, seat of empire .

This is a spoileriffic review of The Menace from Sumata , by Kevin W Jacklin and L.N. Isinwyll (Lynn Willis), from Dark Designs .

The scenario is described as suitable for beginners, but also dea...


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Special Collections: Bemerkungen über die (Un)Logische Grundlagen der Menschenphysik

Posted by Shimmin Beg , in inspiration, tomes, Call of Cthulhu 10 April 2014 · 1,091 views

This is the second in this irregular series where I offer some unusual tomes based on my experience in library work, starting with a non-standard tome type and turning it into an example, along with a few ideas for how they might be used.

Manuscripts
Manuscripts are relatively common in academic libraries, which is still not to say all that common. Acad...


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Scenario Skeleton: "Bringing Home The Bacon"

Posted by Shimmin Beg , in scenario, design, Call of Cthulhu 27 March 2014 · 777 views

This is a partially-written scenario that I roughed up over lunch while listening to the MUP. I can't remember what prompted it, to be honest, though it could indeed tie in to Episode 51. It's not a complete scenario, but an outline of core conceit, several suggested sinister truths as solutions to the mystery, and some surrounding detail that you might f...


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Actual Play: On Silent Wings

Posted by Shimmin Beg , in actual play, Call of Cthulhu 24 March 2014 · 859 views
Audio
A couple of weekends ago, one of my friends was seized with the desire to run an occult game, so we ran an impromptu improvised game with the Call of Cthulhu rules. It worked out well and I was recording stuff that day, so here's a link in case anyone's interested. Link goes to my other blog first, as I already posted link and discussion of the game on...


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Reviewish: Eyes for the Blind

Posted by Shimmin Beg , in review, Call of Cthulhu 12 February 2014 · 771 views

This is a spoileriffic review of Eyes for the Blind , by David Hallett and L.N. Isinwyll (Lynn Willis), from Dark Designs .

Eyes For The Blind: or, The Adventure of the Iron Knives, wherein the investigators confront villainy of the most monstrous kind, and find that good men and bad men alike can overreach themselves.

The scenario begins with “scen...


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Special Collections: On Neanderthal Survival

Posted by Shimmin Beg , in inspiration, tomes, Call of Cthulhu 05 February 2014 · 1,034 views

This is the first in (hopefully) an irregular series where I offer some unusual tomes based on my experience in library work, starting with a non-standard tome type and turning it into an example, along with a few ideas for how they might be used.

Offprints
An offprint is a single chapter or article extracted from a larger volume. They are printed or re...


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Reviewish: Dark Carnival

Posted by Shimmin Beg , in Call of Cthulhu, review 04 December 2013 · 3,200 views
Jazz Age, Spoilers, Review
(I am shamed into resuming these reviews by my shout-out on the latest MUP, where Keeper Chad referred to me as a "profilic poster". I haven't written here in ages through a mixture of work and personal stuff, but let's get back on that horse.)

This is a spoileriffic review of Dark Carnival , by David A. Hargrave, from Curse of the Cthonians .

It’s the...