Jump to content


Shimmin Bloeg



Photo

Writing progress for March

Posted by Shimmin Beg , in design, scenario 01 April 2017 · 851 views

So thanks to a combination of a sanity-restoring cruise (well, holiday), the onset of spring sunshine, the tireless efforts of supportive friends, and potent mind-affecting substances, I've found myself once more reasonably on form and able to resume something approaching my usual productivity. Not being asleep most of the time helps a lot, I find. ...


Photo

Playtesting

Posted by Shimmin Beg , in Keeping, scenario 28 March 2017 · 538 views

This Sunday, my regular Pathfinder game was off due to GM commitments. It gave me the opportunity to volunteer to cover with a one-shot. Naturally, rather than attempt Pathfinder, I offered to drag one of my Cthulhu scenarios out of the cupboard, dust it off and try to entertain the folks. 
As it turned out, between one thing and another, only one...


Photo

Reviewish: The Derelict

Posted by Shimmin Beg , in review, scenario 27 November 2016 · 960 views

This is a first impression of The Derelict based on reading the scenario and listening to the YSDC Actual Play. I should highlight right now that it is chocker with spoilers for absolutely everything in the scenario.  Secondly, I should emphasise as always that this is very much a personal take on the scenario, given my own tastes and Keeping incli...


Photo

Winter Writings

Posted by Shimmin Beg , in scenario, literary 19 November 2016 · 435 views

So it's been a hell of a year in various ways, but I have made some progress with various bits and pieces. 
I'm pleased to have turned out a reasonably functional version of my second major scenario (a second Gaslight Lincolnshire piece) and am waiting to hear back - I've had some nice initial feedback that I need to act on. 
I've also managed t...


Photo

The playing of Sir Ashby Phipps

Posted by Shimmin Beg , in design, Keeping, scenario 09 May 2016 · 584 views

So this weekend I finally managed to run the long-awaited playtest of The Perishing of Sir Ashby Phipps . 
(This post is spoiler-free.) 
Amongst other benefits, this means I no longer have to try and keep the details of the scenario to myself; I can actually discuss it with the close friends with whom I typically talk about all things gamey....


Photo

Some writing updates

Posted by Shimmin Beg , in design, scenario 25 February 2016 · 479 views

After nearly two years of sporadic work, I feel like I've finally put The Perishing of Sir Ashby Phipps as close to finished as it's going to get pending major sensible editorial suggestions. Hoorah, I suppose? 
I'm now waiting for the chance to run a playtest with my group, which looks like it will be sometime in May, as I'll be abroad for a while...


Photo

Scenario Overload

Posted by Shimmin Beg , in Call of Cthulhu, design, scenario 25 January 2016 · 601 views

I seem to be a bit overwhelmed with ideas at the moment. It's a bit of a regular problem to be honest. Having moved home recently, I'm separated from my old gaming groups. I'm still playing in two online campaigns, one D&D and one World of Darkness (and both really fun). However, it does mean I'm left without a creative outlet. I'm not sure I cou...


Photo

A Librarian Researches: Still Writing Perishing

Posted by Shimmin Beg , in design, scenario 22 January 2016 · 556 views

I'm working through my suggested corrections, amendments and edits from two kind beta-readers on The Perishing of Sir Ashby Phipps . Having got the scenario itself more or less nailed down (I hope) it's time to provide what the Keeper needs: information. The scenario takes place in and around Lincoln in the mid-19th century, and that's not going to be a...


Photo

The Perishing Perishing

Posted by Shimmin Beg , in design, scenario 16 September 2015 · 826 views

I am very slowly working my way through the myriad suggestions, criticisms, line edits and clarifications to The Perishing of Sir Ashby Phipps kindly suggested by my generous beta-readers. So far I have worked through four pages of critique, which may not sound like a lot but involved hours of work: although there weren't major structural changes, s...


Photo

Actual Play: Rigid Air

Posted by Shimmin Beg , in review, Call of Cthulhu, Keeping, actual play, scenario 12 February 2015 · 612 views

This is a review of Rigid Air from Fearful Passages .

Regular readers (as if!) might be puzzled to see this title, because I reviewed Rigid Air some time ago: http://www.yog-sotho...wish-rigid-air/

I gave a fairly favourable review based on my reading, and decided to put it on my Keeping pile in the hope of running it even...


Photo

First draft of Perishing complete

Posted by Shimmin Beg , in Call of Cthulhu, design, scenario 28 January 2015 · 508 views

After months of sporadic work, I've finally done something surprising - actually finished one of my scenarios! My few previous games have either been prewritten or skeletal things that I improvised around on the fly. This time, I have a fat, juicy 30-page scenario with what I fervently hope is a complete and coherent plot.

The thing I probably found ha...


Photo

Scenario Skeleton: "Bringing Home The Bacon"

Posted by Shimmin Beg , in scenario, design, Call of Cthulhu 27 March 2014 · 778 views

This is a partially-written scenario that I roughed up over lunch while listening to the MUP. I can't remember what prompted it, to be honest, though it could indeed tie in to Episode 51. It's not a complete scenario, but an outline of core conceit, several suggested sinister truths as solutions to the mystery, and some surrounding detail that you might f...


Photo

Reviewish: Slow Boat, part 2

Posted by Shimmin Beg , in review, scenario 12 March 2013 · 463 views

This is part two of a spoileriffic review of Slow Boat , by Peter F. Jeffrey and Mark Morrison, from Fearful Passages .

Nitpicking

You have to be handwave their freedom of movement: murder suspect Raven's allowed to roam around free, even revisiting a possible crime scene, while the tunnels themselves are still open to the public, even though a woman...


Photo

Reviewish: Slow Boat, part 1

Posted by Shimmin Beg , in review, scenario 12 March 2013 · 531 views

This is a spoileriffic review of Slow Boat , by Peter F. Jeffrey and Mark Morrison, from Fearful Passages .

On the whole, I found it a promising scenario with at least one intriguing NPC and potential for running an unusual campaign, though with a few backplot holes and a structure built around strong events that might be tricky to use effectively.

The...


Photo

Reviewish: Crash Dive

Posted by Shimmin Beg , in review, scenario 06 March 2013 · 382 views

This is a spoileriffic review of Crash Dive by Steve Hatherley, from Fearful Passages.

This is a pretty hard one to evaluate because it's not exactly a scenario: it's somewhere between a training montage, a plot seed and a prologue. Crash Dive has the Investigators following up news of a valuable occult artefact, which proves to be somewhere in the wr...


Photo

Reviewish: Rigid Air

Posted by Shimmin Beg , in review, Call of Cthulhu, Keeping, scenario 04 March 2013 · 502 views

This is a spoileriffic review of Rigid Air by Marion and Phil Anderson, from Fearful Passages.

This is a fairly straightforward, punchy adventure that I found pretty impressive. It seems quite flexible in playstyle, and I can imagine playing it both as a nerve-wracking horror game and a pulpy monster-hunt. It also strikes me as suitable for various siz...


Photo

Los Diablos: character generation

Posted by Shimmin Beg , in Keeping, scenario 27 October 2011 · 328 views

Note to players: No spoilers in this post, though it takes a bit of a look under the bonnet of things.

As the previous post shows, I ran our first game of Los Diablos a fortnight ago.

Some players were keen to roll up characters beforehand, to save time. I’m absolutely fine with that (they have rulebooks and know what they’re doing) so agreed. I sent t...


Photo

Los Diablos: improvised gaming

Posted by Shimmin Beg , in design, Keeping, scenario 13 October 2011 · 399 views

(Does contain spoilers, but they're carefully locked away; players may read on)

Officially, I'm working on the Snowbound scenario as my major Cthulhu (and indeed roleplaying) activity. Some people are very kindly providing advice on that. However, it's still going to be a fair while before it's finished. Also, due to busyness at work and general shortage...


Photo

Snowbound development: quick summary

Posted by Shimmin Beg , in Call of Cthulhu, design, scenario 02 July 2011 · 290 views

For a while now - in fact, pretty much since I started playing Call of Cthulhu - I've been knocking about an idea for a scenario based in a boarding school. I liked the possibilities it seemed to offer for something different - not that I have a problem with existing CoC adventures. For one thing, running a game with all child investigators should be inte...