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Shimmin Bloeg


YSDC Games Day 2017 audio

Posted by Shimmin Beg , in Uncategorized, actual play 19 November 2017 · 555 views

The annual Yog-Sothoth.com (YSDC) Games Day took place in October, and I was lucky enough to make it for the third time. As always, it was a great, relaxing weekend full of regrettably short conversations, delicious food, and of course, games! I managed to get a couple of recordings, and one partial recording, and am posting them on my main gaming b...


Playtesting again

Posted by Shimmin Beg , in Call of Cthulhu, Keeping, actual play 16 October 2017 · 332 views
Audio, CoC 7e, Modern
Having just apologised for not really doing anything recently, I can offer this game recording by way of consolation. It's the second playtest of an occult-y, Hammer Horror-y modern day scenario set in Devon, which I wrote last year and have been slowly getting round to running. Link to my generic gaming blog here for downloads: http://librarians-and-le...


Vague rambling updates for October

Posted by Shimmin Beg , 14 October 2017 · 314 views

I once again haven't been around much on YSDC. To an extent that's because I haven't done very much Cthulhu gaming recently (lots of Pathfinder), and I also haven't had much free time for my usual meandering blogposts on theory and stuff. I do want to come back to Fun-Sizing in the future though, it's been good. 
I've also been ill repeatedly, whic...


Bradford Literature Festival 2017

Posted by Shimmin Beg , in literary 26 August 2017 · 368 views
A couple of months back, I discovered the existence of Bradford Literature Festival. I also found out that an old friend was participating in the brand-new (and therefore apparently completely unadvertised) Comic Con attached to the festival, so of course I went along. It's not far from my own Yorkshire home. 
I've written up the first part of my t...


Writing progress for March

Posted by Shimmin Beg , in design, scenario 01 April 2017 · 865 views

So thanks to a combination of a sanity-restoring cruise (well, holiday), the onset of spring sunshine, the tireless efforts of supportive friends, and potent mind-affecting substances, I've found myself once more reasonably on form and able to resume something approaching my usual productivity. Not being asleep most of the time helps a lot, I find. ...



Posted by Shimmin Beg , in Keeping, scenario 28 March 2017 · 552 views

This Sunday, my regular Pathfinder game was off due to GM commitments. It gave me the opportunity to volunteer to cover with a one-shot. Naturally, rather than attempt Pathfinder, I offered to drag one of my Cthulhu scenarios out of the cupboard, dust it off and try to entertain the folks. 
As it turned out, between one thing and another, only one...


Spring creeps reluctantly in

Posted by Shimmin Beg , 13 March 2017 · 467 views

Spring would finally seem to be beginning hereabouts, and I've been doing very little gaming recently. 
One reason is that I was struck down by a mystery illness and spent a week in bed, too tired to do basically anything. The other, more cheerful reason is that I went on holiday for a fortnight. I paid a return visit to both central China and sout...


British pulp adventure and travelogues

Posted by Shimmin Beg , in design 10 February 2017 · 549 views

So the scenario currently known as Lincolnshire II is still sat on my hard drive, waiting for the right conflux of me being in the mood, my group being available, time, energy, and possibly some feedback from beta readers, before I subject them to it. 
Technically I am working on Lincolnshire III, but my writing tends to have to go where my mind wand...


On Spells and their Multitudes

Posted by Shimmin Beg , in Call of Cthulhu, design 28 January 2017 · 580 views

The Call of Cthulhu rulebook - which is to say, the 6th edition, because that's the copy I own* - has a lot of spells in it. A lot of really quite specific spells. Things like Attract Fish , and Bring Pestilence, and Detransference, and Become Spectal Hunter , and Enchant Inflatable Dinghy (okay, I made that one up).  *Nothing against 7th edit...


Fractal Skills in Call of Cthulhu

Posted by Shimmin Beg , in Call of Cthulhu, mechanics, Keeping 08 January 2017 · 790 views

I had some thoughts about Mythos skill while listening to some podcast or other - I can't remember which one now. Possibly RPPR. You can read a tome about Hastur and suddenly know about Ithaqqua. Or you can sometimes know about byakhees, and sometimes not. It's weird.

An idea came to me that you could introduce a fractal approach to Mythos skills (and i...


December musings and self-pity

Posted by Shimmin Beg , 18 December 2016 · 761 views

It's a while now since I made did very much Cthulhu-related, the Derelict post being the exception. I've had low-level health problems for the last few months which have just cut my available energy, and also made it hard to focus. Since work demands quite a lot of that focus, there's not a lot left for hobbies. The following self-indulgent, self-p...


Reviewish: The Derelict

Posted by Shimmin Beg , in review, scenario 27 November 2016 · 978 views

This is a first impression of The Derelict based on reading the scenario and listening to the YSDC Actual Play. I should highlight right now that it is chocker with spoilers for absolutely everything in the scenario.  Secondly, I should emphasise as always that this is very much a personal take on the scenario, given my own tastes and Keeping incli...


Winter Writings

Posted by Shimmin Beg , in scenario, literary 19 November 2016 · 450 views

So it's been a hell of a year in various ways, but I have made some progress with various bits and pieces. 
I'm pleased to have turned out a reasonably functional version of my second major scenario (a second Gaslight Lincolnshire piece) and am waiting to hear back - I've had some nice initial feedback that I need to act on. 
I've also managed t...


"Polaris" and "He": thoughts on handling difficult protagonists

Posted by Shimmin Beg , in literary 18 August 2016 · 394 views

I've been re-listening to the HP Lovecraft Literary Podcast archives recently, because it's awesome and I currently need a lot of undemanding familiar distraction. 
It's actually an excellent fit for this mood, because it has the advantages of literature (some very skillful prose); talkshows (entertaining banter which doesn't mind if you can't catch...


Passing realisations on summoning

Posted by Shimmin Beg , in Call of Cthulhu, mechanics 15 July 2016 · 790 views

So I was reading up on monster summoning spells... for no reason (ahem)... and just noticed this in the sidebar: If a success, one being appears per spell, 2d10 game minutes after the chant concludes . 2d10 game minutes. Not "immediately". I'm pretty sure it's been immediate in most of the games I've heard feature summoning spells, because sum...


Reviewish: Grave Secrets

Posted by Shimmin Beg , in review, Call of Cthulhu 12 July 2016 · 567 views
This is a spoileriffic review of Grave Secrets, by Brian Courtemanche. 
Grave Secrets falls into an common spot for me, but for uncommon reasons. That spot is "scenarios that seems intriguing but I'd find very difficult to actually use". The reasons are that there's an interesting premise with a whole bunch of stuff I don't like behind it. 


Keeping the ball rolling

Posted by Shimmin Beg , 07 June 2016 · 593 views

So things have descended into a certain amount of inactivity on this blog, basically because my attention is elsewhere. I still plan to write up my experiences running The Perishing of Sir Ashby Phipps more thoroughly, but have been sidetracked. 
My main reason is that I've moved almost seamlessly into writing another scenario, also set in Gaslight...


The playing of Sir Ashby Phipps

Posted by Shimmin Beg , in design, Keeping, scenario 09 May 2016 · 601 views

So this weekend I finally managed to run the long-awaited playtest of The Perishing of Sir Ashby Phipps . 
(This post is spoiler-free.) 
Amongst other benefits, this means I no longer have to try and keep the details of the scenario to myself; I can actually discuss it with the close friends with whom I typically talk about all things gamey....


Professional skills

Posted by Shimmin Beg , in mechanics, Keeping 28 February 2016 · 841 views

How skills work is of course a much-chewed-over topic here on Yoggie. The BRP system is inclined to be somewhat swingy, and while usually more or less fine for the rules-light game I want, it sometimes produces results that feel unsatisfying. The most common of these are when characters who are skilled professionals nevertheless fail to do something tha...


On Cults of Chaos

Posted by Shimmin Beg , in Keeping 26 February 2016 · 640 views

So, Chaosium have the Cult of Chaos going on, and it's a great idea. It's a thing people have done throughout the history of the hobby, and it's just better all round if there's active support for that from Chaosium. I'm intrigued by the idea, partly because it seems like a way to meet people with compatible tastes. I moved recently, and currently ha...