Pulp Cthulhu a setting to far?
Do the Pulp rules where you play a more HEROIC style Investigator take away something from the setting that makes Call of Cthulhu special?
For me one of the things that makes Call of Cthulhu such a different and interesting game is the fact that it derives a lot of its uniqueness and feel from the normality of the characters you play they are not superheroes or special force ninjas they are the mechanics, shop workers and crazy Antiquarian booksellers who have seen or experienced something that they know they cant win against and that will either kill them or at the very least drive them insane but still they have made the decision to fight against it to save others or to delay the inevitable just that little bit longer.
And whilst Pulp is fun (Astonishing Tales is a blast) for me it takes away that bleakness and normalcy as by its very nature the Investigators become heroic because of their special abilities and powers and not just because of their decision to risk everything to fight against the Mythos.
Being able to play a Doc Savage or The Shadow style of character is fun I'm just not sure it fits into my view of Lovecraftian universe.
So what do you guys think is Pulp Cthulhu just another way to experience the Mythos in a new and refreshing way or is it best left as a way to battle jet pack using mutant Nazis?