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Fantasy Grounds: Call of Cthulhu 7th Ed. Rules Set
Call of Cthulhu 7th Edition (Ruleset)
Horror Roleplaying in the Worlds of H.P. Lovecraft
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H.P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.
This ruleset contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. It also contains two starter adventures.
The Call of Cthulhu, 7th edition, will open and convert Adventures and Investigators created with and for the 6th Edition ruleset and update statistics and rolls automatically.
Requirements: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license. Runs on Microsoft Windows, but can work on other platforms under emulation.
Price: $27.99 (US)